Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/DataflowEngine/UHT/DataflowDynamicConnections.generated.h

33 lines
1.5 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Dataflow/DataflowDynamicConnections.h"
#ifdef DATAFLOWENGINE_DataflowDynamicConnections_generated_h
#error "DataflowDynamicConnections.generated.h already included, missing '#pragma once' in DataflowDynamicConnections.h"
#endif
#define DATAFLOWENGINE_DataflowDynamicConnections_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FDataflowDynamicConnections ***************************************
struct Z_Construct_UScriptStruct_FDataflowDynamicConnections_Statics;
#define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDynamicConnections_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FDataflowDynamicConnections_Statics; \
DATAFLOWENGINE_API static class UScriptStruct* StaticStruct();
struct FDataflowDynamicConnections;
// ********** End ScriptStruct FDataflowDynamicConnections *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDynamicConnections_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS