33 lines
1.5 KiB
C
33 lines
1.5 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "Dataflow/DataflowDynamicConnections.h"
|
||
|
|
|
||
|
|
#ifdef DATAFLOWENGINE_DataflowDynamicConnections_generated_h
|
||
|
|
#error "DataflowDynamicConnections.generated.h already included, missing '#pragma once' in DataflowDynamicConnections.h"
|
||
|
|
#endif
|
||
|
|
#define DATAFLOWENGINE_DataflowDynamicConnections_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FDataflowDynamicConnections ***************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FDataflowDynamicConnections_Statics;
|
||
|
|
#define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDynamicConnections_h_20_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FDataflowDynamicConnections_Statics; \
|
||
|
|
DATAFLOWENGINE_API static class UScriptStruct* StaticStruct();
|
||
|
|
|
||
|
|
|
||
|
|
struct FDataflowDynamicConnections;
|
||
|
|
// ********** End ScriptStruct FDataflowDynamicConnections *****************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDynamicConnections_h
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|