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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_RigModules.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Execution/RigUnit_RigModules.h"
#ifdef CONTROLRIG_RigUnit_RigModules_generated_h
#error "RigUnit_RigModules.generated.h already included, missing '#pragma once' in RigUnit_RigModules.h"
#endif
#define CONTROLRIG_RigUnit_RigModules_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_RigModulesBase *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_RigModulesBase_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigModulesBase_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnit Super;
struct FRigUnit_RigModulesBase;
// ********** End ScriptStruct FRigUnit_RigModulesBase *********************************************
// ********** Begin ScriptStruct FRigUnit_RigModulesBaseMutable ************************************
struct Z_Construct_UScriptStruct_FRigUnit_RigModulesBaseMutable_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigModulesBaseMutable_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnitMutable Super;
struct FRigUnit_RigModulesBaseMutable;
// ********** End ScriptStruct FRigUnit_RigModulesBaseMutable **************************************
// ********** Begin ScriptStruct FRigUnit_ResolveConnector *****************************************
struct Z_Construct_UScriptStruct_FRigUnit_ResolveConnector_Statics;
#define FRigUnit_ResolveConnector_Execute() \
void FRigUnit_ResolveConnector::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Connector, \
const bool SkipSocket, \
FRigElementKey& Result, \
bool& bIsConnected \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ResolveConnector_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Connector, \
const bool SkipSocket, \
FRigElementKey& Result, \
bool& bIsConnected \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Connector = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const bool SkipSocket = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
FRigElementKey& Result = *(FRigElementKey*)RigVMMemoryHandles[2].GetOutputData(); \
bool& bIsConnected = *(bool*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Connector, \
SkipSocket, \
Result, \
bIsConnected \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_ResolveConnector;
// ********** End ScriptStruct FRigUnit_ResolveConnector *******************************************
// ********** Begin ScriptStruct FRigUnit_ResolveArrayConnector ************************************
struct Z_Construct_UScriptStruct_FRigUnit_ResolveArrayConnector_Statics;
#define FRigUnit_ResolveArrayConnector_Execute() \
void FRigUnit_ResolveArrayConnector::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Connector, \
const bool SkipSocket, \
TArray<FRigElementKey>& Result, \
bool& bIsConnected \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_73_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ResolveArrayConnector_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Connector, \
const bool SkipSocket, \
TArray<FRigElementKey>& Result, \
bool& bIsConnected \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Connector = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const bool SkipSocket = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
TArray<FRigElementKey>& Result = *(TArray<FRigElementKey>*)RigVMMemoryHandles[2].GetOutputData(); \
bool& bIsConnected = *(bool*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Connector, \
SkipSocket, \
Result, \
bIsConnected \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_ResolveArrayConnector;
// ********** End ScriptStruct FRigUnit_ResolveArrayConnector **************************************
// ********** Begin ScriptStruct FRigUnit_GetCurrentNameSpace **************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetCurrentNameSpace_Statics;
#define FRigUnit_GetCurrentNameSpace_Execute() \
void FRigUnit_GetCurrentNameSpace::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FString& NameSpace \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_117_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetCurrentNameSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FString& NameSpace \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FString& NameSpace = *(FString*)RigVMMemoryHandles[0].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
NameSpace \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_GetCurrentNameSpace;
// ********** End ScriptStruct FRigUnit_GetCurrentNameSpace ****************************************
// ********** Begin ScriptStruct FRigUnit_GetItemShortName *****************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetItemShortName_Statics;
#define FRigUnit_GetItemShortName_Execute() \
void FRigUnit_GetItemShortName::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
FName& ShortName \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_143_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemShortName_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
FName& ShortName \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
FName& ShortName = *(FName*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
ShortName \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_GetItemShortName;
// ********** End ScriptStruct FRigUnit_GetItemShortName *******************************************
// ********** Begin ScriptStruct FRigUnit_GetItemNameSpace *****************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetItemNameSpace_Statics;
#define FRigUnit_GetItemNameSpace_Execute() \
void FRigUnit_GetItemNameSpace::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& HasNameSpace, \
FString& NameSpace \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_176_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemNameSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& HasNameSpace, \
FString& NameSpace \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
bool& HasNameSpace = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
FString& NameSpace = *(FString*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
HasNameSpace, \
NameSpace \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_GetItemNameSpace;
// ********** End ScriptStruct FRigUnit_GetItemNameSpace *******************************************
// ********** Begin ScriptStruct FRigUnit_IsItemInCurrentNameSpace *********************************
struct Z_Construct_UScriptStruct_FRigUnit_IsItemInCurrentNameSpace_Statics;
#define FRigUnit_IsItemInCurrentNameSpace_Execute() \
void FRigUnit_IsItemInCurrentNameSpace::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_217_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_IsItemInCurrentNameSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
Result \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_IsItemInCurrentNameSpace;
// ********** End ScriptStruct FRigUnit_IsItemInCurrentNameSpace ***********************************
// ********** Begin ScriptStruct FRigUnit_GetItemsInNameSpace **************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetItemsInNameSpace_Statics;
#define FRigUnit_GetItemsInNameSpace_Execute() \
void FRigUnit_GetItemsInNameSpace::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const ERigElementType TypeToSearch, \
TArray<FRigElementKey>& Items \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_250_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemsInNameSpace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const ERigElementType TypeToSearch, \
TArray<FRigElementKey>& Items \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const ERigElementType TypeToSearch = *(ERigElementType*)RigVMMemoryHandles[0].GetInputData(); \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
TypeToSearch, \
Items \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_GetItemsInNameSpace;
// ********** End ScriptStruct FRigUnit_GetItemsInNameSpace ****************************************
// ********** Begin ScriptStruct FRigUnit_GetModuleName ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetModuleName_Statics;
#define FRigUnit_GetModuleName_Execute() \
void FRigUnit_GetModuleName::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FString& Module \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_280_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetModuleName_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
FString& Module \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FString& Module = *(FString*)RigVMMemoryHandles[0].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Module \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_GetModuleName;
// ********** End ScriptStruct FRigUnit_GetModuleName **********************************************
// ********** Begin ScriptStruct FRigUnit_GetItemModuleName ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetItemModuleName_Statics;
#define FRigUnit_GetItemModuleName_Execute() \
void FRigUnit_GetItemModuleName::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& IsPartOfModule, \
FString& Module \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_303_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemModuleName_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& IsPartOfModule, \
FString& Module \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
bool& IsPartOfModule = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
FString& Module = *(FString*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
IsPartOfModule, \
Module \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_GetItemModuleName;
// ********** End ScriptStruct FRigUnit_GetItemModuleName ******************************************
// ********** Begin ScriptStruct FRigUnit_IsItemInCurrentModule ************************************
struct Z_Construct_UScriptStruct_FRigUnit_IsItemInCurrentModule_Statics;
#define FRigUnit_IsItemInCurrentModule_Execute() \
void FRigUnit_IsItemInCurrentModule::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_340_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_IsItemInCurrentModule_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
Result \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_IsItemInCurrentModule;
// ********** End ScriptStruct FRigUnit_IsItemInCurrentModule **************************************
// ********** Begin ScriptStruct FRigUnit_GetItemsInModule *****************************************
struct Z_Construct_UScriptStruct_FRigUnit_GetItemsInModule_Statics;
#define FRigUnit_GetItemsInModule_Execute() \
void FRigUnit_GetItemsInModule::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const ERigElementType TypeToSearch, \
TArray<FRigElementKey>& Items \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_370_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemsInModule_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const ERigElementType TypeToSearch, \
TArray<FRigElementKey>& Items \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const ERigElementType TypeToSearch = *(ERigElementType*)RigVMMemoryHandles[0].GetInputData(); \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
TypeToSearch, \
Items \
); \
} \
typedef FRigUnit_RigModulesBase Super;
struct FRigUnit_GetItemsInModule;
// ********** End ScriptStruct FRigUnit_GetItemsInModule *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS