512 lines
21 KiB
C
512 lines
21 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Execution/RigUnit_RigModules.h"
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#ifdef CONTROLRIG_RigUnit_RigModules_generated_h
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#error "RigUnit_RigModules.generated.h already included, missing '#pragma once' in RigUnit_RigModules.h"
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#endif
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#define CONTROLRIG_RigUnit_RigModules_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_RigModulesBase *******************************************
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struct Z_Construct_UScriptStruct_FRigUnit_RigModulesBase_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_14_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigModulesBase_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigUnit Super;
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struct FRigUnit_RigModulesBase;
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// ********** End ScriptStruct FRigUnit_RigModulesBase *********************************************
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// ********** Begin ScriptStruct FRigUnit_RigModulesBaseMutable ************************************
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struct Z_Construct_UScriptStruct_FRigUnit_RigModulesBaseMutable_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_20_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigModulesBaseMutable_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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typedef FRigUnitMutable Super;
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struct FRigUnit_RigModulesBaseMutable;
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// ********** End ScriptStruct FRigUnit_RigModulesBaseMutable **************************************
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// ********** Begin ScriptStruct FRigUnit_ResolveConnector *****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ResolveConnector_Statics;
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#define FRigUnit_ResolveConnector_Execute() \
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void FRigUnit_ResolveConnector::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Connector, \
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const bool SkipSocket, \
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FRigElementKey& Result, \
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bool& bIsConnected \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ResolveConnector_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Connector, \
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const bool SkipSocket, \
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FRigElementKey& Result, \
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bool& bIsConnected \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& Connector = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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const bool SkipSocket = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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FRigElementKey& Result = *(FRigElementKey*)RigVMMemoryHandles[2].GetOutputData(); \
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bool& bIsConnected = *(bool*)RigVMMemoryHandles[3].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Connector, \
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SkipSocket, \
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Result, \
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bIsConnected \
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); \
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} \
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typedef FRigUnit_RigModulesBase Super;
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struct FRigUnit_ResolveConnector;
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// ********** End ScriptStruct FRigUnit_ResolveConnector *******************************************
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// ********** Begin ScriptStruct FRigUnit_ResolveArrayConnector ************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ResolveArrayConnector_Statics;
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#define FRigUnit_ResolveArrayConnector_Execute() \
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void FRigUnit_ResolveArrayConnector::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Connector, \
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const bool SkipSocket, \
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TArray<FRigElementKey>& Result, \
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bool& bIsConnected \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_73_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ResolveArrayConnector_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Connector, \
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const bool SkipSocket, \
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TArray<FRigElementKey>& Result, \
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bool& bIsConnected \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& Connector = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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const bool SkipSocket = *(bool*)RigVMMemoryHandles[1].GetInputData(); \
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TArray<FRigElementKey>& Result = *(TArray<FRigElementKey>*)RigVMMemoryHandles[2].GetOutputData(); \
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bool& bIsConnected = *(bool*)RigVMMemoryHandles[3].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Connector, \
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SkipSocket, \
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Result, \
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bIsConnected \
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); \
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} \
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typedef FRigUnit_RigModulesBase Super;
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struct FRigUnit_ResolveArrayConnector;
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// ********** End ScriptStruct FRigUnit_ResolveArrayConnector **************************************
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// ********** Begin ScriptStruct FRigUnit_GetCurrentNameSpace **************************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetCurrentNameSpace_Statics;
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#define FRigUnit_GetCurrentNameSpace_Execute() \
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void FRigUnit_GetCurrentNameSpace::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FString& NameSpace \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_117_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetCurrentNameSpace_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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FString& NameSpace \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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FString& NameSpace = *(FString*)RigVMMemoryHandles[0].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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NameSpace \
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); \
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} \
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typedef FRigUnit_RigModulesBase Super;
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struct FRigUnit_GetCurrentNameSpace;
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// ********** End ScriptStruct FRigUnit_GetCurrentNameSpace ****************************************
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// ********** Begin ScriptStruct FRigUnit_GetItemShortName *****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetItemShortName_Statics;
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#define FRigUnit_GetItemShortName_Execute() \
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void FRigUnit_GetItemShortName::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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FName& ShortName \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_143_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemShortName_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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FName& ShortName \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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FName& ShortName = *(FName*)RigVMMemoryHandles[1].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Item, \
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ShortName \
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); \
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} \
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typedef FRigUnit_RigModulesBase Super;
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struct FRigUnit_GetItemShortName;
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// ********** End ScriptStruct FRigUnit_GetItemShortName *******************************************
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// ********** Begin ScriptStruct FRigUnit_GetItemNameSpace *****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetItemNameSpace_Statics;
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#define FRigUnit_GetItemNameSpace_Execute() \
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void FRigUnit_GetItemNameSpace::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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bool& HasNameSpace, \
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FString& NameSpace \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_176_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemNameSpace_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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bool& HasNameSpace, \
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FString& NameSpace \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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bool& HasNameSpace = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
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FString& NameSpace = *(FString*)RigVMMemoryHandles[2].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Item, \
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HasNameSpace, \
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NameSpace \
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); \
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} \
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typedef FRigUnit_RigModulesBase Super;
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struct FRigUnit_GetItemNameSpace;
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// ********** End ScriptStruct FRigUnit_GetItemNameSpace *******************************************
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// ********** Begin ScriptStruct FRigUnit_IsItemInCurrentNameSpace *********************************
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struct Z_Construct_UScriptStruct_FRigUnit_IsItemInCurrentNameSpace_Statics;
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#define FRigUnit_IsItemInCurrentNameSpace_Execute() \
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void FRigUnit_IsItemInCurrentNameSpace::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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bool& Result \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_217_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_IsItemInCurrentNameSpace_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const FRigElementKey& Item, \
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bool& Result \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
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bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Item, \
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Result \
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); \
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} \
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typedef FRigUnit_RigModulesBase Super;
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struct FRigUnit_IsItemInCurrentNameSpace;
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// ********** End ScriptStruct FRigUnit_IsItemInCurrentNameSpace ***********************************
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// ********** Begin ScriptStruct FRigUnit_GetItemsInNameSpace **************************************
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struct Z_Construct_UScriptStruct_FRigUnit_GetItemsInNameSpace_Statics;
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#define FRigUnit_GetItemsInNameSpace_Execute() \
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void FRigUnit_GetItemsInNameSpace::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const ERigElementType TypeToSearch, \
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TArray<FRigElementKey>& Items \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_250_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemsInNameSpace_Statics; \
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||
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void UE_API StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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||
|
|
const ERigElementType TypeToSearch, \
|
||
|
|
TArray<FRigElementKey>& Items \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const ERigElementType TypeToSearch = *(ERigElementType*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
TypeToSearch, \
|
||
|
|
Items \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_RigModulesBase Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_GetItemsInNameSpace;
|
||
|
|
// ********** End ScriptStruct FRigUnit_GetItemsInNameSpace ****************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_GetModuleName ********************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_GetModuleName_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_GetModuleName_Execute() \
|
||
|
|
void FRigUnit_GetModuleName::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
FString& Module \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_280_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetModuleName_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
FString& Module \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
FString& Module = *(FString*)RigVMMemoryHandles[0].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Module \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_RigModulesBase Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_GetModuleName;
|
||
|
|
// ********** End ScriptStruct FRigUnit_GetModuleName **********************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_GetItemModuleName ****************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_GetItemModuleName_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_GetItemModuleName_Execute() \
|
||
|
|
void FRigUnit_GetItemModuleName::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
bool& IsPartOfModule, \
|
||
|
|
FString& Module \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_303_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemModuleName_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
bool& IsPartOfModule, \
|
||
|
|
FString& Module \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
bool& IsPartOfModule = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
FString& Module = *(FString*)RigVMMemoryHandles[2].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Item, \
|
||
|
|
IsPartOfModule, \
|
||
|
|
Module \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_RigModulesBase Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_GetItemModuleName;
|
||
|
|
// ********** End ScriptStruct FRigUnit_GetItemModuleName ******************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_IsItemInCurrentModule ************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_IsItemInCurrentModule_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_IsItemInCurrentModule_Execute() \
|
||
|
|
void FRigUnit_IsItemInCurrentModule::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
bool& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_340_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_IsItemInCurrentModule_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRigElementKey& Item, \
|
||
|
|
bool& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
bool& Result = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Item, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_RigModulesBase Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_IsItemInCurrentModule;
|
||
|
|
// ********** End ScriptStruct FRigUnit_IsItemInCurrentModule **************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_GetItemsInModule *****************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_GetItemsInModule_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_GetItemsInModule_Execute() \
|
||
|
|
void FRigUnit_GetItemsInModule::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const ERigElementType TypeToSearch, \
|
||
|
|
TArray<FRigElementKey>& Items \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h_370_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_GetItemsInModule_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const ERigElementType TypeToSearch, \
|
||
|
|
TArray<FRigElementKey>& Items \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const ERigElementType TypeToSearch = *(ERigElementType*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
TypeToSearch, \
|
||
|
|
Items \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit_RigModulesBase Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_GetItemsInModule;
|
||
|
|
// ********** End ScriptStruct FRigUnit_GetItemsInModule *******************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_RigModules_h
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|