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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_Quaternion.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Deprecated/Math/RigUnit_Quaternion.h"
#ifdef CONTROLRIG_RigUnit_Quaternion_generated_h
#error "RigUnit_Quaternion.generated.h already included, missing '#pragma once' in RigUnit_Quaternion.h"
#endif
#define CONTROLRIG_RigUnit_Quaternion_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_BinaryQuaternionOp ***************************************
struct Z_Construct_UScriptStruct_FRigUnit_BinaryQuaternionOp_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Quaternion_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_BinaryQuaternionOp_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnit Super;
struct FRigUnit_BinaryQuaternionOp;
// ********** End ScriptStruct FRigUnit_BinaryQuaternionOp *****************************************
// ********** Begin ScriptStruct FRigUnit_MultiplyQuaternion ***************************************
struct Z_Construct_UScriptStruct_FRigUnit_MultiplyQuaternion_Statics;
#define FRigUnit_MultiplyQuaternion_Execute() \
void FRigUnit_MultiplyQuaternion::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Argument0, \
const FQuat& Argument1, \
FQuat& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Quaternion_h_36_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_MultiplyQuaternion_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Argument0, \
const FQuat& Argument1, \
FQuat& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FQuat& Argument0 = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
const FQuat& Argument1 = *(FQuat*)RigVMMemoryHandles[1].GetInputData(); \
FQuat& Result = *(FQuat*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Argument0, \
Argument1, \
Result \
); \
} \
typedef FRigUnit_BinaryQuaternionOp Super;
struct FRigUnit_MultiplyQuaternion;
// ********** End ScriptStruct FRigUnit_MultiplyQuaternion *****************************************
// ********** Begin ScriptStruct FRigUnit_UnaryQuaternionOp ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_UnaryQuaternionOp_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Quaternion_h_49_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_UnaryQuaternionOp_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnit Super;
struct FRigUnit_UnaryQuaternionOp;
// ********** End ScriptStruct FRigUnit_UnaryQuaternionOp ******************************************
// ********** Begin ScriptStruct FRigUnit_InverseQuaterion *****************************************
struct Z_Construct_UScriptStruct_FRigUnit_InverseQuaterion_Statics;
#define FRigUnit_InverseQuaterion_Execute() \
void FRigUnit_InverseQuaterion::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Argument, \
FQuat& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Quaternion_h_61_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_InverseQuaterion_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Argument, \
FQuat& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FQuat& Argument = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
FQuat& Result = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Argument, \
Result \
); \
} \
typedef FRigUnit_UnaryQuaternionOp Super;
struct FRigUnit_InverseQuaterion;
// ********** End ScriptStruct FRigUnit_InverseQuaterion *******************************************
// ********** Begin ScriptStruct FRigUnit_QuaternionToAxisAndAngle *********************************
struct Z_Construct_UScriptStruct_FRigUnit_QuaternionToAxisAndAngle_Statics;
#define FRigUnit_QuaternionToAxisAndAngle_Execute() \
void FRigUnit_QuaternionToAxisAndAngle::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Argument, \
FVector& Axis, \
float& Angle \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Quaternion_h_73_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_QuaternionToAxisAndAngle_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FQuat& Argument, \
FVector& Axis, \
float& Angle \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FQuat& Argument = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
FVector& Axis = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
float& Angle = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Argument, \
Axis, \
Angle \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_QuaternionToAxisAndAngle;
// ********** End ScriptStruct FRigUnit_QuaternionToAxisAndAngle ***********************************
// ********** Begin ScriptStruct FRigUnit_QuaternionFromAxisAndAngle *******************************
struct Z_Construct_UScriptStruct_FRigUnit_QuaternionFromAxisAndAngle_Statics;
#define FRigUnit_QuaternionFromAxisAndAngle_Execute() \
void FRigUnit_QuaternionFromAxisAndAngle::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FVector& Axis, \
const float Angle, \
FQuat& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Quaternion_h_94_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_QuaternionFromAxisAndAngle_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FVector& Axis, \
const float Angle, \
FQuat& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Axis = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const float Angle = *(float*)RigVMMemoryHandles[1].GetInputData(); \
FQuat& Result = *(FQuat*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Axis, \
Angle, \
Result \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_QuaternionFromAxisAndAngle;
// ********** End ScriptStruct FRigUnit_QuaternionFromAxisAndAngle *********************************
// ********** Begin ScriptStruct FRigUnit_QuaternionToAngle ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_QuaternionToAngle_Statics;
#define FRigUnit_QuaternionToAngle_Execute() \
void FRigUnit_QuaternionToAngle::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FVector& Axis, \
const FQuat& Argument, \
float& Angle \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Quaternion_h_121_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_QuaternionToAngle_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FVector& Axis, \
const FQuat& Argument, \
float& Angle \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FVector& Axis = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
const FQuat& Argument = *(FQuat*)RigVMMemoryHandles[1].GetInputData(); \
float& Angle = *(float*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Axis, \
Argument, \
Angle \
); \
} \
typedef FRigUnit Super;
struct FRigUnit_QuaternionToAngle;
// ********** End ScriptStruct FRigUnit_QuaternionToAngle ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Quaternion_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS