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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_Item.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Execution/RigUnit_Item.h"
#ifdef CONTROLRIG_RigUnit_Item_generated_h
#error "RigUnit_Item.generated.h already included, missing '#pragma once' in RigUnit_Item.h"
#endif
#define CONTROLRIG_RigUnit_Item_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_ItemBase *************************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemBase_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemBase_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnit Super;
struct FRigUnit_ItemBase;
// ********** End ScriptStruct FRigUnit_ItemBase ***************************************************
// ********** Begin ScriptStruct FRigUnit_ItemBaseMutable ******************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemBaseMutable_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemBaseMutable_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
typedef FRigUnitMutable Super;
struct FRigUnit_ItemBaseMutable;
// ********** End ScriptStruct FRigUnit_ItemBaseMutable ********************************************
// ********** Begin ScriptStruct FRigUnit_ItemExists ***********************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemExists_Statics;
#define FRigUnit_ItemExists_Execute() \
void FRigUnit_ItemExists::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& Exists, \
FCachedRigElement& CachedIndex \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemExists_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
bool& Exists, \
FCachedRigElement& CachedIndex \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
bool& Exists = *(bool*)RigVMMemoryHandles[1].GetOutputData(); \
FCachedRigElement& CachedIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
Exists, \
CachedIndex \
); \
} \
typedef FRigUnit_ItemBase Super;
struct FRigUnit_ItemExists;
// ********** End ScriptStruct FRigUnit_ItemExists *************************************************
// ********** Begin ScriptStruct FRigUnit_ItemReplace **********************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemReplace_Statics;
#define FRigUnit_ItemReplace_Execute() \
void FRigUnit_ItemReplace::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
const FName& Old, \
const FName& New, \
FRigElementKey& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_58_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemReplace_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& Item, \
const FName& Old, \
const FName& New, \
FRigElementKey& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const FName& Old = *(FName*)RigVMMemoryHandles[1].GetInputData(); \
const FName& New = *(FName*)RigVMMemoryHandles[2].GetInputData(); \
FRigElementKey& Result = *(FRigElementKey*)RigVMMemoryHandles[3].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Item, \
Old, \
New, \
Result \
); \
} \
typedef FRigUnit_ItemBase Super;
struct FRigUnit_ItemReplace;
// ********** End ScriptStruct FRigUnit_ItemReplace ************************************************
// ********** Begin ScriptStruct FRigUnit_ItemEquals ***********************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemEquals_Statics;
#define FRigUnit_ItemEquals_Execute() \
void FRigUnit_ItemEquals::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& A, \
const FRigElementKey& B, \
bool& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_88_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemEquals_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& A, \
const FRigElementKey& B, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& A = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const FRigElementKey& B = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
A, \
B, \
Result \
); \
} \
typedef FRigUnit_ItemBase Super;
struct FRigUnit_ItemEquals;
// ********** End ScriptStruct FRigUnit_ItemEquals *************************************************
// ********** Begin ScriptStruct FRigUnit_ItemNotEquals ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemNotEquals_Statics;
#define FRigUnit_ItemNotEquals_Execute() \
void FRigUnit_ItemNotEquals::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& A, \
const FRigElementKey& B, \
bool& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_118_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemNotEquals_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& A, \
const FRigElementKey& B, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& A = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const FRigElementKey& B = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
A, \
B, \
Result \
); \
} \
typedef FRigUnit_ItemBase Super;
struct FRigUnit_ItemNotEquals;
// ********** End ScriptStruct FRigUnit_ItemNotEquals **********************************************
// ********** Begin ScriptStruct FRigUnit_ItemTypeEquals *******************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemTypeEquals_Statics;
#define FRigUnit_ItemTypeEquals_Execute() \
void FRigUnit_ItemTypeEquals::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& A, \
const FRigElementKey& B, \
bool& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_148_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemTypeEquals_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& A, \
const FRigElementKey& B, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& A = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const FRigElementKey& B = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
A, \
B, \
Result \
); \
} \
typedef FRigUnit_ItemBase Super;
struct FRigUnit_ItemTypeEquals;
// ********** End ScriptStruct FRigUnit_ItemTypeEquals *********************************************
// ********** Begin ScriptStruct FRigUnit_ItemTypeNotEquals ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemTypeNotEquals_Statics;
#define FRigUnit_ItemTypeNotEquals_Execute() \
void FRigUnit_ItemTypeNotEquals::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& A, \
const FRigElementKey& B, \
bool& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_175_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemTypeNotEquals_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const FRigElementKey& A, \
const FRigElementKey& B, \
bool& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& A = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
const FRigElementKey& B = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \
bool& Result = *(bool*)RigVMMemoryHandles[2].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
A, \
B, \
Result \
); \
} \
typedef FRigUnit_ItemBase Super;
struct FRigUnit_ItemTypeNotEquals;
// ********** End ScriptStruct FRigUnit_ItemTypeNotEquals ******************************************
// ********** Begin ScriptStruct FRigUnit_ItemToName ***********************************************
struct Z_Construct_UScriptStruct_FRigUnit_ItemToName_Statics;
#define FRigUnit_ItemToName_Execute() \
void FRigUnit_ItemToName::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRigElementKey& Value, \
FName& Result \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h_202_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ItemToName_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
UE_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const FRigElementKey& Value, \
FName& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FRigElementKey& Value = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \
FName& Result = *(FName*)RigVMMemoryHandles[1].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Result \
); \
} \
typedef FRigUnit_ItemBase Super;
struct FRigUnit_ItemToName;
// ********** End ScriptStruct FRigUnit_ItemToName *************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_Item_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS