55 lines
2.2 KiB
C
55 lines
2.2 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "Units/Execution/RigUnit_InverseExecution.h"
|
||
|
|
|
||
|
|
#ifdef CONTROLRIG_RigUnit_InverseExecution_generated_h
|
||
|
|
#error "RigUnit_InverseExecution.generated.h already included, missing '#pragma once' in RigUnit_InverseExecution.h"
|
||
|
|
#endif
|
||
|
|
#define CONTROLRIG_RigUnit_InverseExecution_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_InverseExecution *****************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_InverseExecution_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_InverseExecution_Execute() \
|
||
|
|
void FRigUnit_InverseExecution::StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_InverseExecution_h_17_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_InverseExecution_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
FControlRigExecuteContext& ExecuteContext \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>() \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_InverseExecution;
|
||
|
|
// ********** End ScriptStruct FRigUnit_InverseExecution *******************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Execution_RigUnit_InverseExecution_h
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|