411 lines
16 KiB
C
411 lines
16 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "Units/Deprecated/Math/RigUnit_Converter.h"
|
||
|
|
|
||
|
|
#ifdef CONTROLRIG_RigUnit_Converter_generated_h
|
||
|
|
#error "RigUnit_Converter.generated.h already included, missing '#pragma once' in RigUnit_Converter.h"
|
||
|
|
#endif
|
||
|
|
#define CONTROLRIG_RigUnit_Converter_generated_h
|
||
|
|
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ScriptMacros.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertTransform *****************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertTransform_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ConvertTransform_Execute() \
|
||
|
|
void FRigUnit_ConvertTransform::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FTransform& Input, \
|
||
|
|
FEulerTransform& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_14_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertTransform_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FTransform& Input, \
|
||
|
|
FEulerTransform& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FTransform& Input = *(FTransform*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
FEulerTransform& Result = *(FEulerTransform*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertTransform;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertTransform *******************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertEulerTransform ************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertEulerTransform_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ConvertEulerTransform_Execute() \
|
||
|
|
void FRigUnit_ConvertEulerTransform::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FEulerTransform& Input, \
|
||
|
|
FTransform& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_32_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertEulerTransform_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FEulerTransform& Input, \
|
||
|
|
FTransform& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FEulerTransform& Input = *(FEulerTransform*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
FTransform& Result = *(FTransform*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertEulerTransform;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertEulerTransform **************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertRotation ******************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertRotation_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ConvertRotation_Execute() \
|
||
|
|
void FRigUnit_ConvertRotation::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRotator& Input, \
|
||
|
|
FQuat& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_50_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertRotation_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRotator& Input, \
|
||
|
|
FQuat& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FRotator& Input = *(FRotator*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
FQuat& Result = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertRotation;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertRotation ********************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertVectorRotation ************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertVectorRotation_Statics;
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_68_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertVectorRotation_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
typedef FRigUnit_ConvertRotation Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertVectorRotation;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertVectorRotation **************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertQuaternion ****************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertQuaternion_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ConvertQuaternion_Execute() \
|
||
|
|
void FRigUnit_ConvertQuaternion::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FQuat& Input, \
|
||
|
|
FRotator& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_74_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertQuaternion_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FQuat& Input, \
|
||
|
|
FRotator& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FQuat& Input = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
FRotator& Result = *(FRotator*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertQuaternion;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertQuaternion ******************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertVectorToRotation **********************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertVectorToRotation_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ConvertVectorToRotation_Execute() \
|
||
|
|
void FRigUnit_ConvertVectorToRotation::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FVector& Input, \
|
||
|
|
FRotator& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_92_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertVectorToRotation_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FVector& Input, \
|
||
|
|
FRotator& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FVector& Input = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
FRotator& Result = *(FRotator*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertVectorToRotation;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertVectorToRotation ************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertVectorToQuaternion ********************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertVectorToQuaternion_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ConvertVectorToQuaternion_Execute() \
|
||
|
|
void FRigUnit_ConvertVectorToQuaternion::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FVector& Input, \
|
||
|
|
FQuat& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_110_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertVectorToQuaternion_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FVector& Input, \
|
||
|
|
FQuat& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FVector& Input = *(FVector*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
FQuat& Result = *(FQuat*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertVectorToQuaternion;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertVectorToQuaternion **********************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertRotationToVector **********************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertRotationToVector_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ConvertRotationToVector_Execute() \
|
||
|
|
void FRigUnit_ConvertRotationToVector::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRotator& Input, \
|
||
|
|
FVector& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_128_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertRotationToVector_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FRotator& Input, \
|
||
|
|
FVector& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FRotator& Input = *(FRotator*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
FVector& Result = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertRotationToVector;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertRotationToVector ************************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ConvertQuaternionToVector ********************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ConvertQuaternionToVector_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ConvertQuaternionToVector_Execute() \
|
||
|
|
void FRigUnit_ConvertQuaternionToVector::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FQuat& Input, \
|
||
|
|
FVector& Result \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_146_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ConvertQuaternionToVector_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FQuat& Input, \
|
||
|
|
FVector& Result \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FQuat& Input = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
FVector& Result = *(FVector*)RigVMMemoryHandles[1].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
Result \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ConvertQuaternionToVector;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ConvertQuaternionToVector **********************************
|
||
|
|
|
||
|
|
// ********** Begin ScriptStruct FRigUnit_ToSwingAndTwist ******************************************
|
||
|
|
struct Z_Construct_UScriptStruct_FRigUnit_ToSwingAndTwist_Statics;
|
||
|
|
|
||
|
|
#define FRigUnit_ToSwingAndTwist_Execute() \
|
||
|
|
void FRigUnit_ToSwingAndTwist::StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FQuat& Input, \
|
||
|
|
const FVector& TwistAxis, \
|
||
|
|
FQuat& Swing, \
|
||
|
|
FQuat& Twist \
|
||
|
|
)
|
||
|
|
|
||
|
|
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h_164_GENERATED_BODY \
|
||
|
|
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ToSwingAndTwist_Statics; \
|
||
|
|
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
|
||
|
|
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
|
||
|
|
UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \
|
||
|
|
static void UE_API StaticExecute( \
|
||
|
|
const FControlRigExecuteContext& ExecuteContext, \
|
||
|
|
const FQuat& Input, \
|
||
|
|
const FVector& TwistAxis, \
|
||
|
|
FQuat& Swing, \
|
||
|
|
FQuat& Twist \
|
||
|
|
); \
|
||
|
|
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
|
||
|
|
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
|
||
|
|
FRigVMMemoryHandleArray RigVMMemoryHandles, \
|
||
|
|
FRigVMPredicateBranchArray RigVMBranches \
|
||
|
|
) \
|
||
|
|
{ \
|
||
|
|
const FQuat& Input = *(FQuat*)RigVMMemoryHandles[0].GetInputData(); \
|
||
|
|
const FVector& TwistAxis = *(FVector*)RigVMMemoryHandles[1].GetInputData(); \
|
||
|
|
FQuat& Swing = *(FQuat*)RigVMMemoryHandles[2].GetOutputData(); \
|
||
|
|
FQuat& Twist = *(FQuat*)RigVMMemoryHandles[3].GetOutputData(); \
|
||
|
|
\
|
||
|
|
StaticExecute( \
|
||
|
|
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
|
||
|
|
Input, \
|
||
|
|
TwistAxis, \
|
||
|
|
Swing, \
|
||
|
|
Twist \
|
||
|
|
); \
|
||
|
|
} \
|
||
|
|
typedef FRigUnit Super;
|
||
|
|
|
||
|
|
|
||
|
|
struct FRigUnit_ToSwingAndTwist;
|
||
|
|
// ********** End ScriptStruct FRigUnit_ToSwingAndTwist ********************************************
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_Math_RigUnit_Converter_h
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|