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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_ChainInfo.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_ChainInfo.h"
#ifdef CONTROLRIG_RigUnit_ChainInfo_generated_h
#error "RigUnit_ChainInfo.generated.h already included, missing '#pragma once' in RigUnit_ChainInfo.h"
#endif
#define CONTROLRIG_RigUnit_ChainInfo_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigUnit_ChainInfo_Segment ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainInfo_Segment_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_ChainInfo_h_12_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainInfo_Segment_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_ChainInfo_Segment;
// ********** End ScriptStruct FRigUnit_ChainInfo_Segment ******************************************
// ********** Begin ScriptStruct FRigUnit_ChainInfo_SegmentInfo ************************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainInfo_SegmentInfo_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_ChainInfo_h_77_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainInfo_SegmentInfo_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_ChainInfo_SegmentInfo;
// ********** End ScriptStruct FRigUnit_ChainInfo_SegmentInfo **************************************
// ********** Begin ScriptStruct FRigUnit_ChainInfo ************************************************
struct Z_Construct_UScriptStruct_FRigUnit_ChainInfo_Statics;
#define FRigUnit_ChainInfo_Execute() \
void FRigUnit_ChainInfo::StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const float Param, \
const bool bCalculateStretch, \
const bool bInitial, \
const bool bDebug, \
const float DebugScale, \
FTransform& InterpolatedTransform, \
float& ChainLength, \
float& ParamLength, \
float& ChainStretchFactor, \
FRigUnit_ChainInfo_SegmentInfo& SegmentInfo, \
TArray<FCachedRigElement>& CachedElements \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_ChainInfo_h_152_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainInfo_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
void Execute(const FControlRigExecuteContext& InExecuteContext); \
static void StaticExecute( \
const FControlRigExecuteContext& ExecuteContext, \
const TArrayView<const FRigElementKey>& Items, \
const float Param, \
const bool bCalculateStretch, \
const bool bInitial, \
const bool bDebug, \
const float DebugScale, \
FTransform& InterpolatedTransform, \
float& ChainLength, \
float& ParamLength, \
float& ChainStretchFactor, \
FRigUnit_ChainInfo_SegmentInfo& SegmentInfo, \
TArray<FCachedRigElement>& CachedElements \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
const float Param = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const bool bCalculateStretch = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
const bool bDebug = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
const float DebugScale = *(float*)RigVMMemoryHandles[5].GetInputData(); \
FTransform& InterpolatedTransform = *(FTransform*)RigVMMemoryHandles[6].GetOutputData(); \
float& ChainLength = *(float*)RigVMMemoryHandles[7].GetOutputData(); \
float& ParamLength = *(float*)RigVMMemoryHandles[8].GetOutputData(); \
float& ChainStretchFactor = *(float*)RigVMMemoryHandles[9].GetOutputData(); \
FRigUnit_ChainInfo_SegmentInfo& SegmentInfo = *(FRigUnit_ChainInfo_SegmentInfo*)RigVMMemoryHandles[10].GetOutputData(); \
TArray<FCachedRigElement>& CachedElements = *(TArray<FCachedRigElement>*)RigVMMemoryHandles[11].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Items, \
Param, \
bCalculateStretch, \
bInitial, \
bDebug, \
DebugScale, \
InterpolatedTransform, \
ChainLength, \
ParamLength, \
ChainStretchFactor, \
SegmentInfo, \
CachedElements \
); \
} \
typedef FRigUnit_HighlevelBase Super;
struct FRigUnit_ChainInfo;
// ********** End ScriptStruct FRigUnit_ChainInfo **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_ChainInfo_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS