124 lines
5.4 KiB
C
124 lines
5.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_ChainInfo.h"
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#ifdef CONTROLRIG_RigUnit_ChainInfo_generated_h
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#error "RigUnit_ChainInfo.generated.h already included, missing '#pragma once' in RigUnit_ChainInfo.h"
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#endif
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#define CONTROLRIG_RigUnit_ChainInfo_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRigUnit_ChainInfo_Segment ****************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainInfo_Segment_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_ChainInfo_h_12_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainInfo_Segment_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_ChainInfo_Segment;
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// ********** End ScriptStruct FRigUnit_ChainInfo_Segment ******************************************
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// ********** Begin ScriptStruct FRigUnit_ChainInfo_SegmentInfo ************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainInfo_SegmentInfo_Statics;
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_ChainInfo_h_77_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainInfo_SegmentInfo_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct();
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struct FRigUnit_ChainInfo_SegmentInfo;
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// ********** End ScriptStruct FRigUnit_ChainInfo_SegmentInfo **************************************
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// ********** Begin ScriptStruct FRigUnit_ChainInfo ************************************************
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struct Z_Construct_UScriptStruct_FRigUnit_ChainInfo_Statics;
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#define FRigUnit_ChainInfo_Execute() \
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void FRigUnit_ChainInfo::StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const TArrayView<const FRigElementKey>& Items, \
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const float Param, \
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const bool bCalculateStretch, \
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const bool bInitial, \
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const bool bDebug, \
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const float DebugScale, \
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FTransform& InterpolatedTransform, \
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float& ChainLength, \
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float& ParamLength, \
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float& ChainStretchFactor, \
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FRigUnit_ChainInfo_SegmentInfo& SegmentInfo, \
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TArray<FCachedRigElement>& CachedElements \
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)
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#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_ChainInfo_h_152_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRigUnit_ChainInfo_Statics; \
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CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
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virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
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void Execute(const FControlRigExecuteContext& InExecuteContext); \
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static void StaticExecute( \
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const FControlRigExecuteContext& ExecuteContext, \
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const TArrayView<const FRigElementKey>& Items, \
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const float Param, \
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const bool bCalculateStretch, \
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const bool bInitial, \
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const bool bDebug, \
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const float DebugScale, \
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FTransform& InterpolatedTransform, \
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float& ChainLength, \
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float& ParamLength, \
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float& ChainStretchFactor, \
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FRigUnit_ChainInfo_SegmentInfo& SegmentInfo, \
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TArray<FCachedRigElement>& CachedElements \
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); \
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FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
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FRigVMExtendedExecuteContext& RigVMExecuteContext, \
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FRigVMMemoryHandleArray RigVMMemoryHandles, \
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FRigVMPredicateBranchArray RigVMBranches \
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) \
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{ \
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TArray<FRigElementKey>& Items = *(TArray<FRigElementKey>*)RigVMMemoryHandles[0].GetInputData(); \
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const float Param = *(float*)RigVMMemoryHandles[1].GetInputData(); \
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const bool bCalculateStretch = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
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const bool bInitial = *(bool*)RigVMMemoryHandles[3].GetInputData(); \
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const bool bDebug = *(bool*)RigVMMemoryHandles[4].GetInputData(); \
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const float DebugScale = *(float*)RigVMMemoryHandles[5].GetInputData(); \
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FTransform& InterpolatedTransform = *(FTransform*)RigVMMemoryHandles[6].GetOutputData(); \
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float& ChainLength = *(float*)RigVMMemoryHandles[7].GetOutputData(); \
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float& ParamLength = *(float*)RigVMMemoryHandles[8].GetOutputData(); \
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float& ChainStretchFactor = *(float*)RigVMMemoryHandles[9].GetOutputData(); \
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FRigUnit_ChainInfo_SegmentInfo& SegmentInfo = *(FRigUnit_ChainInfo_SegmentInfo*)RigVMMemoryHandles[10].GetOutputData(); \
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TArray<FCachedRigElement>& CachedElements = *(TArray<FCachedRigElement>*)RigVMMemoryHandles[11].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
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\
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StaticExecute( \
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RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
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Items, \
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Param, \
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bCalculateStretch, \
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bInitial, \
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bDebug, \
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DebugScale, \
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InterpolatedTransform, \
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ChainLength, \
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ParamLength, \
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ChainStretchFactor, \
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SegmentInfo, \
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CachedElements \
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); \
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} \
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typedef FRigUnit_HighlevelBase Super;
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struct FRigUnit_ChainInfo;
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// ********** End ScriptStruct FRigUnit_ChainInfo **************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_ChainInfo_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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