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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ControlRig/UHT/RigUnit_AimConstraint.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Units/Deprecated/RigUnit_AimConstraint.h"
#ifdef CONTROLRIG_RigUnit_AimConstraint_generated_h
#error "RigUnit_AimConstraint.generated.h already included, missing '#pragma once' in RigUnit_AimConstraint.h"
#endif
#define CONTROLRIG_RigUnit_AimConstraint_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAimTarget ********************************************************
struct Z_Construct_UScriptStruct_FAimTarget_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_AimConstraint_h_35_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAimTarget_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FAimTarget;
// ********** End ScriptStruct FAimTarget **********************************************************
// ********** Begin ScriptStruct FRigUnit_AimConstraint_WorkData ***********************************
struct Z_Construct_UScriptStruct_FRigUnit_AimConstraint_WorkData_Statics;
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_AimConstraint_h_53_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimConstraint_WorkData_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct();
struct FRigUnit_AimConstraint_WorkData;
// ********** End ScriptStruct FRigUnit_AimConstraint_WorkData *************************************
// ********** Begin ScriptStruct FRigUnit_AimConstraint ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_AimConstraint_Statics;
#define FRigUnit_AimConstraint_Execute() \
void FRigUnit_AimConstraint::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Joint, \
const EAimMode AimMode, \
const EAimMode UpMode, \
const FVector& AimVector, \
const FVector& UpVector, \
const TArrayView<const FAimTarget>& AimTargets, \
const TArrayView<const FAimTarget>& UpTargets, \
FRigUnit_AimConstraint_WorkData& WorkData \
)
#define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_AimConstraint_h_63_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_AimConstraint_Statics; \
CONTROLRIG_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \
static void UE_API StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
const FName& Joint, \
const EAimMode AimMode, \
const EAimMode UpMode, \
const FVector& AimVector, \
const FVector& UpVector, \
const TArrayView<const FAimTarget>& AimTargets, \
const TArrayView<const FAimTarget>& UpTargets, \
FRigUnit_AimConstraint_WorkData& WorkData \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const FName& Joint = *(FName*)RigVMMemoryHandles[0].GetInputData(); \
const EAimMode AimMode = *(EAimMode*)RigVMMemoryHandles[1].GetInputData(); \
const EAimMode UpMode = *(EAimMode*)RigVMMemoryHandles[2].GetInputData(); \
const FVector& AimVector = *(FVector*)RigVMMemoryHandles[3].GetInputData(); \
const FVector& UpVector = *(FVector*)RigVMMemoryHandles[4].GetInputData(); \
TArray<FAimTarget>& AimTargets = *(TArray<FAimTarget>*)RigVMMemoryHandles[5].GetInputData(); \
TArray<FAimTarget>& UpTargets = *(TArray<FAimTarget>*)RigVMMemoryHandles[6].GetInputData(); \
FRigUnit_AimConstraint_WorkData& WorkData = *(FRigUnit_AimConstraint_WorkData*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Joint, \
AimMode, \
UpMode, \
AimVector, \
UpVector, \
AimTargets, \
UpTargets, \
WorkData \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_AimConstraint;
// ********** End ScriptStruct FRigUnit_AimConstraint **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Deprecated_RigUnit_AimConstraint_h
// ********** Begin Enum EAimMode ******************************************************************
#define FOREACH_ENUM_EAIMMODE(op) \
op(EAimMode::AimAtTarget) \
op(EAimMode::OrientToTarget)
enum class EAimMode : uint8;
template<> struct TIsUEnumClass<EAimMode> { enum { Value = true }; };
template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum<EAimMode>();
// ********** End Enum EAimMode ********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS