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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/ClothingSystemRuntimeNv/UHT/ClothingSimulationFactoryNv.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ClothingSimulationFactoryNv.h"
#ifdef CLOTHINGSYSTEMRUNTIMENV_ClothingSimulationFactoryNv_generated_h
#error "ClothingSimulationFactoryNv.generated.h already included, missing '#pragma once' in ClothingSimulationFactoryNv.h"
#endif
#define CLOTHINGSYSTEMRUNTIMENV_ClothingSimulationFactoryNv_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UClothingSimulationFactoryNv *********************************************
struct Z_Construct_UClass_UClothingSimulationFactoryNv_Statics;
CLOTHINGSYSTEMRUNTIMENV_API UClass* Z_Construct_UClass_UClothingSimulationFactoryNv_NoRegister();
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationFactoryNv_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUClothingSimulationFactoryNv(); \
friend struct ::Z_Construct_UClass_UClothingSimulationFactoryNv_Statics; \
static UClass* GetPrivateStaticClass(); \
friend CLOTHINGSYSTEMRUNTIMENV_API UClass* ::Z_Construct_UClass_UClothingSimulationFactoryNv_NoRegister(); \
public: \
DECLARE_CLASS2(UClothingSimulationFactoryNv, UClothingSimulationFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ClothingSystemRuntimeNv"), Z_Construct_UClass_UClothingSimulationFactoryNv_NoRegister) \
DECLARE_SERIALIZER(UClothingSimulationFactoryNv)
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationFactoryNv_h_25_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
CLOTHINGSYSTEMRUNTIMENV_API UClothingSimulationFactoryNv(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UClothingSimulationFactoryNv(UClothingSimulationFactoryNv&&) = delete; \
UClothingSimulationFactoryNv(const UClothingSimulationFactoryNv&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(CLOTHINGSYSTEMRUNTIMENV_API, UClothingSimulationFactoryNv); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClothingSimulationFactoryNv); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UClothingSimulationFactoryNv) \
CLOTHINGSYSTEMRUNTIMENV_API virtual ~UClothingSimulationFactoryNv();
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationFactoryNv_h_22_PROLOG
#define FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationFactoryNv_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationFactoryNv_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationFactoryNv_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UClothingSimulationFactoryNv;
// ********** End Class UClothingSimulationFactoryNv ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeNv_Public_ClothingSimulationFactoryNv_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS