44 lines
1.9 KiB
C
44 lines
1.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BoneControllers/AnimNode_Trail.h"
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#ifdef ANIMGRAPHRUNTIME_AnimNode_Trail_generated_h
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#error "AnimNode_Trail.generated.h already included, missing '#pragma once' in AnimNode_Trail.h"
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#endif
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#define ANIMGRAPHRUNTIME_AnimNode_Trail_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FRotationLimit ****************************************************
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struct Z_Construct_UScriptStruct_FRotationLimit_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Trail_h_27_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FRotationLimit_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct();
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struct FRotationLimit;
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// ********** End ScriptStruct FRotationLimit ******************************************************
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// ********** Begin ScriptStruct FAnimNode_Trail ***************************************************
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struct Z_Construct_UScriptStruct_FAnimNode_Trail_Statics;
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#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Trail_h_48_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_Trail_Statics; \
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ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
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typedef FAnimNode_SkeletalControlBase Super;
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struct FAnimNode_Trail;
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// ********** End ScriptStruct FAnimNode_Trail *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_Trail_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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