110 lines
7.8 KiB
C++
110 lines
7.8 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "AnimNodes/AnimNode_PoseHandler.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAnimNode_PoseHandler() {}
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// ********** Begin Cross Module References ********************************************************
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ANIMGRAPHRUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_PoseHandler();
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ENGINE_API UClass* Z_Construct_UClass_UPoseAsset_NoRegister();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_AssetPlayerBase();
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UPackage* Z_Construct_UPackage__Script_AnimGraphRuntime();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FAnimNode_PoseHandler *********************************************
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struct Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_PoseHandler); }
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static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_PoseHandler); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "BlueprintInternalUseOnly", "true" },
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{ "BlueprintType", "true" },
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{ "Comment", "// Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.\n// Typically the playback position of the animation for this node will represent something other than time, like jump height.\n// This node will not trigger any notifies present in the associated sequence.\n" },
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{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_PoseHandler.h" },
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{ "ToolTip", "Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.\nTypically the playback position of the animation for this node will represent something other than time, like jump height.\nThis node will not trigger any notifies present in the associated sequence." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PoseAsset_MetaData[] = {
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{ "Category", "Settings" },
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{ "Comment", "// The animation sequence asset to evaluate\n" },
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{ "ModuleRelativePath", "Public/AnimNodes/AnimNode_PoseHandler.h" },
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{ "PinHiddenByDefault", "" },
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{ "ToolTip", "The animation sequence asset to evaluate" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FAnimNode_PoseHandler constinit property declarations *************
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PoseAsset;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FAnimNode_PoseHandler constinit property declarations ***************
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FAnimNode_PoseHandler>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics
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static_assert(std::is_polymorphic<FAnimNode_PoseHandler>() == std::is_polymorphic<FAnimNode_AssetPlayerBase>(), "USTRUCT FAnimNode_PoseHandler cannot be polymorphic unless super FAnimNode_AssetPlayerBase is polymorphic");
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_PoseHandler;
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class UScriptStruct* FAnimNode_PoseHandler::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FAnimNode_PoseHandler.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FAnimNode_PoseHandler.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_PoseHandler, (UObject*)Z_Construct_UPackage__Script_AnimGraphRuntime(), TEXT("AnimNode_PoseHandler"));
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}
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return Z_Registration_Info_UScriptStruct_FAnimNode_PoseHandler.OuterSingleton;
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}
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// ********** Begin ScriptStruct FAnimNode_PoseHandler Property Definitions ************************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::NewProp_PoseAsset = { "PoseAsset", nullptr, (EPropertyFlags)0x0114000000000005, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_PoseHandler, PoseAsset), Z_Construct_UClass_UPoseAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PoseAsset_MetaData), NewProp_PoseAsset_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::NewProp_PoseAsset,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FAnimNode_PoseHandler Property Definitions **************************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_AnimGraphRuntime,
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Z_Construct_UScriptStruct_FAnimNode_AssetPlayerBase,
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&NewStructOps,
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"AnimNode_PoseHandler",
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Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::PropPointers),
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sizeof(FAnimNode_PoseHandler),
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alignof(FAnimNode_PoseHandler),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_PoseHandler()
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{
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if (!Z_Registration_Info_UScriptStruct_FAnimNode_PoseHandler.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_PoseHandler.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FAnimNode_PoseHandler.InnerSingleton);
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}
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// ********** End ScriptStruct FAnimNode_PoseHandler ***********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseHandler_h__Script_AnimGraphRuntime_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FAnimNode_PoseHandler::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_PoseHandler_Statics::NewStructOps, TEXT("AnimNode_PoseHandler"),&Z_Registration_Info_UScriptStruct_FAnimNode_PoseHandler, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_PoseHandler), 2809252315U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseHandler_h__Script_AnimGraphRuntime_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseHandler_h__Script_AnimGraphRuntime_95050050{
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TEXT("/Script/AnimGraphRuntime"),
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nullptr, 0,
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseHandler_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AnimGraphRuntime_Public_AnimNodes_AnimNode_PoseHandler_h__Script_AnimGraphRuntime_Statics::ScriptStructInfo),
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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