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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AnimGraphRuntime/UHT/AnimNode_HandIKRetargeting.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BoneControllers/AnimNode_HandIKRetargeting.h"
#ifdef ANIMGRAPHRUNTIME_AnimNode_HandIKRetargeting_generated_h
#error "AnimNode_HandIKRetargeting.generated.h already included, missing '#pragma once' in AnimNode_HandIKRetargeting.h"
#endif
#define ANIMGRAPHRUNTIME_AnimNode_HandIKRetargeting_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FAnimNode_HandIKRetargeting ***************************************
struct Z_Construct_UScriptStruct_FAnimNode_HandIKRetargeting_Statics;
#define FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_HandIKRetargeting_h_24_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_HandIKRetargeting_Statics; \
ANIMGRAPHRUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FAnimNode_SkeletalControlBase Super;
struct FAnimNode_HandIKRetargeting;
// ********** End ScriptStruct FAnimNode_HandIKRetargeting *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AnimGraphRuntime_Public_BoneControllers_AnimNode_HandIKRetargeting_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS