64 lines
3.1 KiB
C
64 lines
3.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "BehaviorTree/Tasks/BTTask_PlayAnimation.h"
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#ifdef AIMODULE_BTTask_PlayAnimation_generated_h
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#error "BTTask_PlayAnimation.generated.h already included, missing '#pragma once' in BTTask_PlayAnimation.h"
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#endif
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#define AIMODULE_BTTask_PlayAnimation_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UBTTask_PlayAnimation ****************************************************
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struct Z_Construct_UClass_UBTTask_PlayAnimation_Statics;
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AIMODULE_API UClass* Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister();
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#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h_23_INCLASS \
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private: \
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static void StaticRegisterNativesUBTTask_PlayAnimation(); \
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friend struct ::Z_Construct_UClass_UBTTask_PlayAnimation_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBTTask_PlayAnimation, UBTTaskNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTTask_PlayAnimation_NoRegister) \
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DECLARE_SERIALIZER(UBTTask_PlayAnimation)
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#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h_23_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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AIMODULE_API UBTTask_PlayAnimation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTTask_PlayAnimation) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTTask_PlayAnimation); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTTask_PlayAnimation); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBTTask_PlayAnimation(UBTTask_PlayAnimation&&) = delete; \
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UBTTask_PlayAnimation(const UBTTask_PlayAnimation&) = delete; \
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AIMODULE_API virtual ~UBTTask_PlayAnimation();
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#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h_20_PROLOG
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#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h_23_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h_23_INCLASS \
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FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h_23_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBTTask_PlayAnimation;
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// ********** End Class UBTTask_PlayAnimation ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_PlayAnimation_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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