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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/BTTask_GameplayTaskBase.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "BehaviorTree/Tasks/BTTask_GameplayTaskBase.h"
#ifdef AIMODULE_BTTask_GameplayTaskBase_generated_h
#error "BTTask_GameplayTaskBase.generated.h already included, missing '#pragma once' in BTTask_GameplayTaskBase.h"
#endif
#define AIMODULE_BTTask_GameplayTaskBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UBTTask_GameplayTaskBase *************************************************
struct Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UBTTask_GameplayTaskBase_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h_29_INCLASS \
private: \
static void StaticRegisterNativesUBTTask_GameplayTaskBase(); \
friend struct ::Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UBTTask_GameplayTaskBase_NoRegister(); \
public: \
DECLARE_CLASS2(UBTTask_GameplayTaskBase, UBTTaskNode, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UBTTask_GameplayTaskBase_NoRegister) \
DECLARE_SERIALIZER(UBTTask_GameplayTaskBase)
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h_29_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIMODULE_API UBTTask_GameplayTaskBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBTTask_GameplayTaskBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UBTTask_GameplayTaskBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBTTask_GameplayTaskBase); \
/** Deleted move- and copy-constructors, should never be used */ \
UBTTask_GameplayTaskBase(UBTTask_GameplayTaskBase&&) = delete; \
UBTTask_GameplayTaskBase(const UBTTask_GameplayTaskBase&) = delete; \
AIMODULE_API virtual ~UBTTask_GameplayTaskBase();
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h_26_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h_29_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h_29_INCLASS \
FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h_29_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UBTTask_GameplayTaskBase;
// ********** End Class UBTTask_GameplayTaskBase ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS