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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/BTTask_GameplayTaskBase.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "BehaviorTree/Tasks/BTTask_GameplayTaskBase.h"
#include "BehaviorTree/ValueOrBBKey.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBTTask_GameplayTaskBase() {}
// ********** Begin Cross Module References ********************************************************
AIMODULE_API UClass* Z_Construct_UClass_UBTTask_GameplayTaskBase();
AIMODULE_API UClass* Z_Construct_UClass_UBTTask_GameplayTaskBase_NoRegister();
AIMODULE_API UClass* Z_Construct_UClass_UBTTaskNode();
AIMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FValueOrBBKey_Bool();
UPackage* Z_Construct_UPackage__Script_AIModule();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UBTTask_GameplayTaskBase *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBTTask_GameplayTaskBase;
UClass* UBTTask_GameplayTaskBase::GetPrivateStaticClass()
{
using TClass = UBTTask_GameplayTaskBase;
if (!Z_Registration_Info_UClass_UBTTask_GameplayTaskBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BTTask_GameplayTaskBase"),
Z_Registration_Info_UClass_UBTTask_GameplayTaskBase.InnerSingleton,
StaticRegisterNativesUBTTask_GameplayTaskBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBTTask_GameplayTaskBase.InnerSingleton;
}
UClass* Z_Construct_UClass_UBTTask_GameplayTaskBase_NoRegister()
{
return UBTTask_GameplayTaskBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Base class for managing gameplay tasks\n * Since AITask doesn't have any kind of success/failed results, default implemenation will only return EBTNode::Succeeded\n *\n * In your ExecuteTask:\n * - use NewBTAITask() helper to create task\n * - initialize task with values if needed\n * - use StartGameplayTask() helper to execute and get node result\n */" },
{ "IncludePath", "BehaviorTree/Tasks/BTTask_GameplayTaskBase.h" },
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_GameplayTaskBase.h" },
{ "ToolTip", "Base class for managing gameplay tasks\nSince AITask doesn't have any kind of success/failed results, default implemenation will only return EBTNode::Succeeded\n\nIn your ExecuteTask:\n- use NewBTAITask() helper to create task\n- initialize task with values if needed\n- use StartGameplayTask() helper to execute and get node result" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bWaitForGameplayTask_MetaData[] = {
{ "Category", "Task" },
{ "Comment", "/** if set, behavior tree task will wait until gameplay tasks finishes */" },
{ "DisplayName", "WaitForGameplayTask" },
{ "ModuleRelativePath", "Classes/BehaviorTree/Tasks/BTTask_GameplayTaskBase.h" },
{ "ToolTip", "if set, behavior tree task will wait until gameplay tasks finishes" },
};
#endif // WITH_METADATA
// ********** Begin Class UBTTask_GameplayTaskBase constinit property declarations *****************
static const UECodeGen_Private::FStructPropertyParams NewProp_bWaitForGameplayTask;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UBTTask_GameplayTaskBase constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBTTask_GameplayTaskBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics
// ********** Begin Class UBTTask_GameplayTaskBase Property Definitions ****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::NewProp_bWaitForGameplayTask = { "bWaitForGameplayTask", nullptr, (EPropertyFlags)0x00200c0000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UBTTask_GameplayTaskBase, bWaitForGameplayTask), Z_Construct_UScriptStruct_FValueOrBBKey_Bool, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bWaitForGameplayTask_MetaData), NewProp_bWaitForGameplayTask_MetaData) }; // 54755339
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::NewProp_bWaitForGameplayTask,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::PropPointers) < 2048);
// ********** End Class UBTTask_GameplayTaskBase Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBTTaskNode,
(UObject* (*)())Z_Construct_UPackage__Script_AIModule,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::ClassParams = {
&UBTTask_GameplayTaskBase::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::PropPointers),
0,
0x000800A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::Class_MetaDataParams), Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::Class_MetaDataParams)
};
void UBTTask_GameplayTaskBase::StaticRegisterNativesUBTTask_GameplayTaskBase()
{
}
UClass* Z_Construct_UClass_UBTTask_GameplayTaskBase()
{
if (!Z_Registration_Info_UClass_UBTTask_GameplayTaskBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBTTask_GameplayTaskBase.OuterSingleton, Z_Construct_UClass_UBTTask_GameplayTaskBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBTTask_GameplayTaskBase.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBTTask_GameplayTaskBase);
UBTTask_GameplayTaskBase::~UBTTask_GameplayTaskBase() {}
// ********** End Class UBTTask_GameplayTaskBase ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h__Script_AIModule_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBTTask_GameplayTaskBase, UBTTask_GameplayTaskBase::StaticClass, TEXT("UBTTask_GameplayTaskBase"), &Z_Registration_Info_UClass_UBTTask_GameplayTaskBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBTTask_GameplayTaskBase), 3465455844U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h__Script_AIModule_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h__Script_AIModule_16535934{
TEXT("/Script/AIModule"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h__Script_AIModule_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_AIModule_Classes_BehaviorTree_Tasks_BTTask_GameplayTaskBase_h__Script_AIModule_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS