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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AISense_Prediction.generated.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Perception/AISense_Prediction.h"
#ifdef AIMODULE_AISense_Prediction_generated_h
#error "AISense_Prediction.generated.h already included, missing '#pragma once' in AISense_Prediction.h"
#endif
#define AIMODULE_AISense_Prediction_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class AAIController;
class APawn;
// ********** Begin ScriptStruct FAIPredictionEvent ************************************************
struct Z_Construct_UScriptStruct_FAIPredictionEvent_Statics;
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAIPredictionEvent_Statics; \
AIMODULE_API static class UScriptStruct* StaticStruct();
struct FAIPredictionEvent;
// ********** End ScriptStruct FAIPredictionEvent **************************************************
// ********** Begin Class UAISense_Prediction ******************************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_40_RPC_WRAPPERS \
DECLARE_FUNCTION(execRequestPawnPredictionEvent); \
DECLARE_FUNCTION(execRequestControllerPredictionEvent);
struct Z_Construct_UClass_UAISense_Prediction_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UAISense_Prediction_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_40_INCLASS \
private: \
static void StaticRegisterNativesUAISense_Prediction(); \
friend struct ::Z_Construct_UClass_UAISense_Prediction_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UAISense_Prediction_NoRegister(); \
public: \
DECLARE_CLASS2(UAISense_Prediction, UAISense, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAISense_Prediction_NoRegister) \
DECLARE_SERIALIZER(UAISense_Prediction)
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_40_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
AIMODULE_API UAISense_Prediction(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAISense_Prediction) \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAISense_Prediction); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAISense_Prediction); \
/** Deleted move- and copy-constructors, should never be used */ \
UAISense_Prediction(UAISense_Prediction&&) = delete; \
UAISense_Prediction(const UAISense_Prediction&) = delete; \
AIMODULE_API virtual ~UAISense_Prediction();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_37_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_40_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_40_RPC_WRAPPERS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_40_INCLASS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h_40_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAISense_Prediction;
// ********** End Class UAISense_Prediction ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AISense_Prediction_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS