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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/AIModule/UHT/AIPerceptionStimuliSourceComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Perception/AIPerceptionStimuliSourceComponent.h"
#ifdef AIMODULE_AIPerceptionStimuliSourceComponent_generated_h
#error "AIPerceptionStimuliSourceComponent.generated.h already included, missing '#pragma once' in AIPerceptionStimuliSourceComponent.h"
#endif
#define AIMODULE_AIPerceptionStimuliSourceComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UAISense;
class UClass;
// ********** Begin Class UAIPerceptionStimuliSourceComponent **************************************
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execUnregisterFromSense); \
DECLARE_FUNCTION(execUnregisterFromPerceptionSystem); \
DECLARE_FUNCTION(execRegisterForSense); \
DECLARE_FUNCTION(execRegisterWithPerceptionSystem);
struct Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics;
AIMODULE_API UClass* Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_NoRegister();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAIPerceptionStimuliSourceComponent(); \
friend struct ::Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend AIMODULE_API UClass* ::Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UAIPerceptionStimuliSourceComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/AIModule"), Z_Construct_UClass_UAIPerceptionStimuliSourceComponent_NoRegister) \
DECLARE_SERIALIZER(UAIPerceptionStimuliSourceComponent) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAIPerceptionStimuliSourceComponent(UAIPerceptionStimuliSourceComponent&&) = delete; \
UAIPerceptionStimuliSourceComponent(const UAIPerceptionStimuliSourceComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(AIMODULE_API, UAIPerceptionStimuliSourceComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAIPerceptionStimuliSourceComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAIPerceptionStimuliSourceComponent) \
AIMODULE_API virtual ~UAIPerceptionStimuliSourceComponent();
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_14_PROLOG
#define FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h_17_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAIPerceptionStimuliSourceComponent;
// ********** End Class UAIPerceptionStimuliSourceComponent ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_AIModule_Classes_Perception_AIPerceptionStimuliSourceComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS