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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VariantManager/UHT/VariantManagerDisplayNode.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "DisplayNodes/VariantManagerDisplayNode.h"
#ifdef VARIANTMANAGER_VariantManagerDisplayNode_generated_h
#error "VariantManagerDisplayNode.generated.h already included, missing '#pragma once' in VariantManagerDisplayNode.h"
#endif
#define VARIANTMANAGER_VariantManagerDisplayNode_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_VariantManager_Source_VariantManager_Private_DisplayNodes_VariantManagerDisplayNode_h
// ********** Begin Enum EVariantManagerNodeType ***************************************************
#define FOREACH_ENUM_EVARIANTMANAGERNODETYPE(op) \
op(EVariantManagerNodeType::VariantSet) \
op(EVariantManagerNodeType::Variant) \
op(EVariantManagerNodeType::Actor) \
op(EVariantManagerNodeType::Property) \
op(EVariantManagerNodeType::Function) \
op(EVariantManagerNodeType::Spacer)
enum class EVariantManagerNodeType : uint8;
template<> struct TIsUEnumClass<EVariantManagerNodeType> { enum { Value = true }; };
template<> VARIANTMANAGER_NON_ATTRIBUTED_API UEnum* StaticEnum<EVariantManagerNodeType>();
// ********** End Enum EVariantManagerNodeType *****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS