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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/Texture2dArrayThumbnailRenderer.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Factories/Texture2dArrayThumbnailRenderer.h"
#ifdef UNREALED_Texture2dArrayThumbnailRenderer_generated_h
#error "Texture2dArrayThumbnailRenderer.generated.h already included, missing '#pragma once' in Texture2dArrayThumbnailRenderer.h"
#endif
#define UNREALED_Texture2dArrayThumbnailRenderer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UTexture2DArrayThumbnailRenderer *****************************************
struct Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_Statics;
UNREALED_API UClass* Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_INCLASS \
private: \
static void StaticRegisterNativesUTexture2DArrayThumbnailRenderer(); \
friend struct ::Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_NoRegister(); \
public: \
DECLARE_CLASS2(UTexture2DArrayThumbnailRenderer, UTextureThumbnailRenderer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_NoRegister) \
DECLARE_SERIALIZER(UTexture2DArrayThumbnailRenderer)
#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UTexture2DArrayThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexture2DArrayThumbnailRenderer) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTexture2DArrayThumbnailRenderer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexture2DArrayThumbnailRenderer); \
/** Deleted move- and copy-constructors, should never be used */ \
UTexture2DArrayThumbnailRenderer(UTexture2DArrayThumbnailRenderer&&) = delete; \
UTexture2DArrayThumbnailRenderer(const UTexture2DArrayThumbnailRenderer&) = delete; \
NO_API virtual ~UTexture2DArrayThumbnailRenderer();
#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_15_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_INCLASS \
FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UTexture2DArrayThumbnailRenderer;
// ********** End Class UTexture2DArrayThumbnailRenderer *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS