64 lines
3.3 KiB
C
64 lines
3.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Factories/Texture2dArrayThumbnailRenderer.h"
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#ifdef UNREALED_Texture2dArrayThumbnailRenderer_generated_h
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#error "Texture2dArrayThumbnailRenderer.generated.h already included, missing '#pragma once' in Texture2dArrayThumbnailRenderer.h"
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#endif
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#define UNREALED_Texture2dArrayThumbnailRenderer_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UTexture2DArrayThumbnailRenderer *****************************************
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struct Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_INCLASS \
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private: \
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static void StaticRegisterNativesUTexture2DArrayThumbnailRenderer(); \
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friend struct ::Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_NoRegister(); \
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public: \
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DECLARE_CLASS2(UTexture2DArrayThumbnailRenderer, UTextureThumbnailRenderer, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UTexture2DArrayThumbnailRenderer_NoRegister) \
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DECLARE_SERIALIZER(UTexture2DArrayThumbnailRenderer)
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UTexture2DArrayThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTexture2DArrayThumbnailRenderer) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTexture2DArrayThumbnailRenderer); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTexture2DArrayThumbnailRenderer); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UTexture2DArrayThumbnailRenderer(UTexture2DArrayThumbnailRenderer&&) = delete; \
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UTexture2DArrayThumbnailRenderer(const UTexture2DArrayThumbnailRenderer&) = delete; \
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NO_API virtual ~UTexture2DArrayThumbnailRenderer();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_15_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_INCLASS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h_18_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UTexture2DArrayThumbnailRenderer;
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// ********** End Class UTexture2DArrayThumbnailRenderer *******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Factories_Texture2dArrayThumbnailRenderer_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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