78 lines
3.8 KiB
C
78 lines
3.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Settings/StructViewerSettings.h"
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#ifdef UNREALED_StructViewerSettings_generated_h
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#error "StructViewerSettings.generated.h already included, missing '#pragma once' in StructViewerSettings.h"
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#endif
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#define UNREALED_StructViewerSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UStructViewerSettings ****************************************************
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struct Z_Construct_UClass_UStructViewerSettings_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UStructViewerSettings_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_StructViewerSettings_h_27_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUStructViewerSettings(); \
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friend struct ::Z_Construct_UClass_UStructViewerSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UStructViewerSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UStructViewerSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UStructViewerSettings_NoRegister) \
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DECLARE_SERIALIZER(UStructViewerSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_StructViewerSettings_h_27_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UNREALED_API UStructViewerSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UStructViewerSettings(UStructViewerSettings&&) = delete; \
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UStructViewerSettings(const UStructViewerSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UStructViewerSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStructViewerSettings); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStructViewerSettings) \
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UNREALED_API virtual ~UStructViewerSettings();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_StructViewerSettings_h_24_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_StructViewerSettings_h_27_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Settings_StructViewerSettings_h_27_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Settings_StructViewerSettings_h_27_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UStructViewerSettings;
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// ********** End Class UStructViewerSettings ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Settings_StructViewerSettings_h
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// ********** Begin Enum EStructViewerDeveloperType ************************************************
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#define FOREACH_ENUM_ESTRUCTVIEWERDEVELOPERTYPE(op) \
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op(EStructViewerDeveloperType::SVDT_None) \
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op(EStructViewerDeveloperType::SVDT_CurrentUser) \
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op(EStructViewerDeveloperType::SVDT_All) \
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op(EStructViewerDeveloperType::SVDT_Max)
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enum class EStructViewerDeveloperType : uint8;
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template<> struct TIsUEnumClass<EStructViewerDeveloperType> { enum { Value = true }; };
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template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EStructViewerDeveloperType>();
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// ********** End Enum EStructViewerDeveloperType **************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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