Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT/LayersSubsystem.generated.h

117 lines
5.1 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Layers/LayersSubsystem.h"
#ifdef UNREALED_LayersSubsystem_generated_h
#error "LayersSubsystem.generated.h already included, missing '#pragma once' in LayersSubsystem.h"
#endif
#define UNREALED_LayersSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class ULayer;
class ULevel;
class UWorld;
// ********** Begin Class ULayersSubsystem *********************************************************
#define FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execEditorRefreshLayerBrowser); \
DECLARE_FUNCTION(execEditorMapChange); \
DECLARE_FUNCTION(execGetWorld); \
DECLARE_FUNCTION(execRenameLayer); \
DECLARE_FUNCTION(execDeleteLayer); \
DECLARE_FUNCTION(execDeleteLayers); \
DECLARE_FUNCTION(execCreateLayer); \
DECLARE_FUNCTION(execAddAllLayersTo); \
DECLARE_FUNCTION(execAddAllLayerNamesTo); \
DECLARE_FUNCTION(execTryGetLayer); \
DECLARE_FUNCTION(execIsLayer); \
DECLARE_FUNCTION(execGetLayer); \
DECLARE_FUNCTION(execMakeAllLayersVisible); \
DECLARE_FUNCTION(execToggleLayersVisibility); \
DECLARE_FUNCTION(execToggleLayerVisibility); \
DECLARE_FUNCTION(execSetLayersVisibility); \
DECLARE_FUNCTION(execSetLayerVisibility); \
DECLARE_FUNCTION(execGetActorsFromLayers); \
DECLARE_FUNCTION(execGetActorsFromLayer); \
DECLARE_FUNCTION(execAppendActorsFromLayers); \
DECLARE_FUNCTION(execAppendActorsFromLayer); \
DECLARE_FUNCTION(execUpdateAllActorsVisibility); \
DECLARE_FUNCTION(execUpdateActorVisibility); \
DECLARE_FUNCTION(execUpdateActorAllViewsVisibility); \
DECLARE_FUNCTION(execUpdateAllViewVisibility); \
DECLARE_FUNCTION(execSelectActorsInLayers); \
DECLARE_FUNCTION(execSelectActorsInLayer); \
DECLARE_FUNCTION(execRemoveSelectedActorsFromLayers); \
DECLARE_FUNCTION(execRemoveSelectedActorsFromLayer); \
DECLARE_FUNCTION(execAddSelectedActorsToLayers); \
DECLARE_FUNCTION(execAddSelectedActorsToLayer); \
DECLARE_FUNCTION(execGetSelectedActors); \
DECLARE_FUNCTION(execRemoveActorsFromLayers); \
DECLARE_FUNCTION(execRemoveActorsFromLayer); \
DECLARE_FUNCTION(execDisassociateActorsFromLayers); \
DECLARE_FUNCTION(execAddActorsToLayers); \
DECLARE_FUNCTION(execAddActorsToLayer); \
DECLARE_FUNCTION(execRemoveActorFromLayers); \
DECLARE_FUNCTION(execRemoveActorFromLayer); \
DECLARE_FUNCTION(execAddActorToLayers); \
DECLARE_FUNCTION(execAddActorToLayer); \
DECLARE_FUNCTION(execDisassociateActorFromLayers); \
DECLARE_FUNCTION(execInitializeNewActorLayers); \
DECLARE_FUNCTION(execIsActorValidForLayer); \
DECLARE_FUNCTION(execRemoveLevelLayerInformation); \
DECLARE_FUNCTION(execAddLevelLayerInformation);
struct Z_Construct_UClass_ULayersSubsystem_Statics;
UNREALED_API UClass* Z_Construct_UClass_ULayersSubsystem_NoRegister();
#define FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesULayersSubsystem(); \
friend struct ::Z_Construct_UClass_ULayersSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UNREALED_API UClass* ::Z_Construct_UClass_ULayersSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(ULayersSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_ULayersSubsystem_NoRegister) \
DECLARE_SERIALIZER(ULayersSubsystem)
#define FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UNREALED_API ULayersSubsystem(); \
/** Deleted move- and copy-constructors, should never be used */ \
ULayersSubsystem(ULayersSubsystem&&) = delete; \
ULayersSubsystem(const ULayersSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, ULayersSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULayersSubsystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULayersSubsystem)
#define FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h_43_PROLOG
#define FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h_46_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h_46_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULayersSubsystem;
// ********** End Class ULayersSubsystem ***********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Layers_LayersSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS