35 lines
1.5 KiB
C
35 lines
1.5 KiB
C
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||
|
|
/*===========================================================================
|
||
|
|
Generated code exported from UnrealHeaderTool.
|
||
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||
|
|
===========================================================================*/
|
||
|
|
|
||
|
|
// IWYU pragma: private, include "IPropertyAccessCompiler.h"
|
||
|
|
|
||
|
|
#ifdef UNREALED_IPropertyAccessCompiler_generated_h
|
||
|
|
#error "IPropertyAccessCompiler.generated.h already included, missing '#pragma once' in IPropertyAccessCompiler.h"
|
||
|
|
#endif
|
||
|
|
#define UNREALED_IPropertyAccessCompiler_generated_h
|
||
|
|
|
||
|
|
#include "Templates/IsUEnumClass.h"
|
||
|
|
#include "UObject/ObjectMacros.h"
|
||
|
|
#include "UObject/ReflectedTypeAccessors.h"
|
||
|
|
#include "Templates/NoDestroy.h"
|
||
|
|
|
||
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||
|
|
|
||
|
|
#undef CURRENT_FILE_ID
|
||
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_IPropertyAccessCompiler_h
|
||
|
|
|
||
|
|
// ********** Begin Enum EPropertyAccessBatchType **************************************************
|
||
|
|
#define FOREACH_ENUM_EPROPERTYACCESSBATCHTYPE(op) \
|
||
|
|
op(EPropertyAccessBatchType::Unbatched) \
|
||
|
|
op(EPropertyAccessBatchType::Batched)
|
||
|
|
|
||
|
|
enum class EPropertyAccessBatchType : uint8;
|
||
|
|
template<> struct TIsUEnumClass<EPropertyAccessBatchType> { enum { Value = true }; };
|
||
|
|
template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum<EPropertyAccessBatchType>();
|
||
|
|
// ********** End Enum EPropertyAccessBatchType ****************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|