66 lines
3.4 KiB
C
66 lines
3.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Commandlets/CompileShadersTestBedCommandlet.h"
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#ifdef UNREALED_CompileShadersTestBedCommandlet_generated_h
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#error "CompileShadersTestBedCommandlet.generated.h already included, missing '#pragma once' in CompileShadersTestBedCommandlet.h"
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#endif
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#define UNREALED_CompileShadersTestBedCommandlet_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UCompileShadersTestBedCommandlet *****************************************
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struct Z_Construct_UClass_UCompileShadersTestBedCommandlet_Statics;
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UNREALED_API UClass* Z_Construct_UClass_UCompileShadersTestBedCommandlet_NoRegister();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompileShadersTestBedCommandlet_h_12_INCLASS \
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private: \
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static void StaticRegisterNativesUCompileShadersTestBedCommandlet(); \
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friend struct ::Z_Construct_UClass_UCompileShadersTestBedCommandlet_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UNREALED_API UClass* ::Z_Construct_UClass_UCompileShadersTestBedCommandlet_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCompileShadersTestBedCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCompileShadersTestBedCommandlet_NoRegister) \
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DECLARE_SERIALIZER(UCompileShadersTestBedCommandlet) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompileShadersTestBedCommandlet_h_12_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UCompileShadersTestBedCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCompileShadersTestBedCommandlet) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCompileShadersTestBedCommandlet); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCompileShadersTestBedCommandlet); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCompileShadersTestBedCommandlet(UCompileShadersTestBedCommandlet&&) = delete; \
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UCompileShadersTestBedCommandlet(const UCompileShadersTestBedCommandlet&) = delete; \
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NO_API virtual ~UCompileShadersTestBedCommandlet();
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompileShadersTestBedCommandlet_h_9_PROLOG
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#define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompileShadersTestBedCommandlet_h_12_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompileShadersTestBedCommandlet_h_12_INCLASS \
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FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompileShadersTestBedCommandlet_h_12_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCompileShadersTestBedCommandlet;
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// ********** End Class UCompileShadersTestBedCommandlet *******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompileShadersTestBedCommandlet_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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