244 lines
20 KiB
C++
244 lines
20 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Settings/AnimBlueprintSettings.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAnimBlueprintSettings() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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UNREALED_API UClass* Z_Construct_UClass_UAnimBlueprintSettings();
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UNREALED_API UClass* Z_Construct_UClass_UAnimBlueprintSettings_NoRegister();
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UPackage* Z_Construct_UPackage__Script_UnrealEd();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UAnimBlueprintSettings ***************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBlueprintSettings;
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UClass* UAnimBlueprintSettings::GetPrivateStaticClass()
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{
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using TClass = UAnimBlueprintSettings;
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if (!Z_Registration_Info_UClass_UAnimBlueprintSettings.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("AnimBlueprintSettings"),
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Z_Registration_Info_UClass_UAnimBlueprintSettings.InnerSingleton,
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StaticRegisterNativesUAnimBlueprintSettings,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UAnimBlueprintSettings.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UAnimBlueprintSettings_NoRegister()
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{
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return UAnimBlueprintSettings::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UAnimBlueprintSettings_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "Comment", "/**\n * Implements Editor settings for animation blueprints\n */" },
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{ "IncludePath", "Settings/AnimBlueprintSettings.h" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Implements Editor settings for animation blueprints" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowAnimBlueprints_MetaData[] = {
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{ "Comment", "/** Whether to allow using animation blueprints */" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Whether to allow using animation blueprints" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowEventGraphs_MetaData[] = {
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{ "Comment", "/** Whether to allow event graphs to be created/displayed in animation blueprints */" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Whether to allow event graphs to be created/displayed in animation blueprints" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowMacros_MetaData[] = {
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{ "Comment", "/** Whether to allow macros to be created/displayed in animation blueprints */" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Whether to allow macros to be created/displayed in animation blueprints" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowDelegates_MetaData[] = {
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{ "Comment", "/** Whether to allow delegates to be created/displayed in animation blueprints */" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Whether to allow delegates to be created/displayed in animation blueprints" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowPoseWatches_MetaData[] = {
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{ "Comment", "/** Whether to allow pose watches to be created/displayed in animation blueprints */" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Whether to allow pose watches to be created/displayed in animation blueprints" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bRestrictBaseFunctionOverrides_MetaData[] = {
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{ "Comment", "/** Whether to allow restrict which base function overrides can created/displayed in animation blueprints */" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Whether to allow restrict which base function overrides can created/displayed in animation blueprints" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSupportInputEventsForBackwardsCompatibility_MetaData[] = {
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{ "Comment", "/**\n\x09* Whether to allow input events to be created/displayed in animation blueprints.\n\x09* \n\x09* You used to be able to place input event nodes in anim graphs and they would just not work, sometimes causing an ensure.\n\x09* \n\x09* If needed, you can enable this legacy behavior by setting this property to true (allowing input events to be placed in a graph).\n\x09* \n\x09* Default value is false.\n\x09*/" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Whether to allow input events to be created/displayed in animation blueprints.\n\nYou used to be able to place input event nodes in anim graphs and they would just not work, sometimes causing an ensure.\n\nIf needed, you can enable this legacy behavior by setting this property to true (allowing input events to be placed in a graph).\n\nDefault value is false." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bPerformValidation_MetaData[] = {
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{ "Comment", "/** Whether or not anim blueprint should perform allow-list validation */" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "Whether or not anim blueprint should perform allow-list validation" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BaseFunctionOverrideAllowList_MetaData[] = {
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{ "Comment", "/** The set of allowed base functions if restricted */" },
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{ "ModuleRelativePath", "Classes/Settings/AnimBlueprintSettings.h" },
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{ "ToolTip", "The set of allowed base functions if restricted" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UAnimBlueprintSettings constinit property declarations *******************
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static void NewProp_bAllowAnimBlueprints_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowAnimBlueprints;
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static void NewProp_bAllowEventGraphs_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowEventGraphs;
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static void NewProp_bAllowMacros_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowMacros;
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static void NewProp_bAllowDelegates_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowDelegates;
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static void NewProp_bAllowPoseWatches_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowPoseWatches;
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static void NewProp_bRestrictBaseFunctionOverrides_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bRestrictBaseFunctionOverrides;
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static void NewProp_bSupportInputEventsForBackwardsCompatibility_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bSupportInputEventsForBackwardsCompatibility;
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static void NewProp_bPerformValidation_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bPerformValidation;
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static const UECodeGen_Private::FNamePropertyParams NewProp_BaseFunctionOverrideAllowList_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_BaseFunctionOverrideAllowList;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UAnimBlueprintSettings constinit property declarations *********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UAnimBlueprintSettings>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UAnimBlueprintSettings_Statics
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// ********** Begin Class UAnimBlueprintSettings Property Definitions ******************************
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void Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowAnimBlueprints_SetBit(void* Obj)
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{
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((UAnimBlueprintSettings*)Obj)->bAllowAnimBlueprints = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowAnimBlueprints = { "bAllowAnimBlueprints", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprintSettings), &Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowAnimBlueprints_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowAnimBlueprints_MetaData), NewProp_bAllowAnimBlueprints_MetaData) };
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void Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowEventGraphs_SetBit(void* Obj)
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{
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((UAnimBlueprintSettings*)Obj)->bAllowEventGraphs = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowEventGraphs = { "bAllowEventGraphs", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprintSettings), &Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowEventGraphs_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowEventGraphs_MetaData), NewProp_bAllowEventGraphs_MetaData) };
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void Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowMacros_SetBit(void* Obj)
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{
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((UAnimBlueprintSettings*)Obj)->bAllowMacros = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowMacros = { "bAllowMacros", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprintSettings), &Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowMacros_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowMacros_MetaData), NewProp_bAllowMacros_MetaData) };
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void Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowDelegates_SetBit(void* Obj)
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{
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((UAnimBlueprintSettings*)Obj)->bAllowDelegates = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowDelegates = { "bAllowDelegates", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprintSettings), &Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowDelegates_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowDelegates_MetaData), NewProp_bAllowDelegates_MetaData) };
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void Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowPoseWatches_SetBit(void* Obj)
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{
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((UAnimBlueprintSettings*)Obj)->bAllowPoseWatches = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowPoseWatches = { "bAllowPoseWatches", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprintSettings), &Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowPoseWatches_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowPoseWatches_MetaData), NewProp_bAllowPoseWatches_MetaData) };
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void Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bRestrictBaseFunctionOverrides_SetBit(void* Obj)
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{
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((UAnimBlueprintSettings*)Obj)->bRestrictBaseFunctionOverrides = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bRestrictBaseFunctionOverrides = { "bRestrictBaseFunctionOverrides", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprintSettings), &Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bRestrictBaseFunctionOverrides_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bRestrictBaseFunctionOverrides_MetaData), NewProp_bRestrictBaseFunctionOverrides_MetaData) };
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void Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bSupportInputEventsForBackwardsCompatibility_SetBit(void* Obj)
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{
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((UAnimBlueprintSettings*)Obj)->bSupportInputEventsForBackwardsCompatibility = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bSupportInputEventsForBackwardsCompatibility = { "bSupportInputEventsForBackwardsCompatibility", nullptr, (EPropertyFlags)0x0010000000004000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprintSettings), &Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bSupportInputEventsForBackwardsCompatibility_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSupportInputEventsForBackwardsCompatibility_MetaData), NewProp_bSupportInputEventsForBackwardsCompatibility_MetaData) };
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void Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bPerformValidation_SetBit(void* Obj)
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{
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((UAnimBlueprintSettings*)Obj)->bPerformValidation = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bPerformValidation = { "bPerformValidation", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBlueprintSettings), &Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bPerformValidation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bPerformValidation_MetaData), NewProp_bPerformValidation_MetaData) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_BaseFunctionOverrideAllowList_Inner = { "BaseFunctionOverrideAllowList", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_BaseFunctionOverrideAllowList = { "BaseFunctionOverrideAllowList", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBlueprintSettings, BaseFunctionOverrideAllowList), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseFunctionOverrideAllowList_MetaData), NewProp_BaseFunctionOverrideAllowList_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBlueprintSettings_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowAnimBlueprints,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowEventGraphs,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowMacros,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowDelegates,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bAllowPoseWatches,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bRestrictBaseFunctionOverrides,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bSupportInputEventsForBackwardsCompatibility,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_bPerformValidation,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_BaseFunctionOverrideAllowList_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBlueprintSettings_Statics::NewProp_BaseFunctionOverrideAllowList,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintSettings_Statics::PropPointers) < 2048);
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// ********** End Class UAnimBlueprintSettings Property Definitions ********************************
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UObject* (*const Z_Construct_UClass_UAnimBlueprintSettings_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_UnrealEd,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintSettings_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBlueprintSettings_Statics::ClassParams = {
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&UAnimBlueprintSettings::StaticClass,
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"EditorPerProjectUserSettings",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UAnimBlueprintSettings_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintSettings_Statics::PropPointers),
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0,
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0x000800A4u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBlueprintSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBlueprintSettings_Statics::Class_MetaDataParams)
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};
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void UAnimBlueprintSettings::StaticRegisterNativesUAnimBlueprintSettings()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UAnimBlueprintSettings()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_UAnimBlueprintSettings.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBlueprintSettings.OuterSingleton, Z_Construct_UClass_UAnimBlueprintSettings_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UAnimBlueprintSettings.OuterSingleton;
|
||
|
|
}
|
||
|
|
UAnimBlueprintSettings::UAnimBlueprintSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBlueprintSettings);
|
||
|
|
UAnimBlueprintSettings::~UAnimBlueprintSettings() {}
|
||
|
|
// ********** End Class UAnimBlueprintSettings *****************************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h__Script_UnrealEd_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_UAnimBlueprintSettings, UAnimBlueprintSettings::StaticClass, TEXT("UAnimBlueprintSettings"), &Z_Registration_Info_UClass_UAnimBlueprintSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBlueprintSettings), 421743031U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h__Script_UnrealEd_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h__Script_UnrealEd_1296225390{
|
||
|
|
TEXT("/Script/UnrealEd"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Settings_AnimBlueprintSettings_h__Script_UnrealEd_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|