66 lines
3.1 KiB
C
66 lines
3.1 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Binding/States/WidgetStateSettings.h"
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#ifdef UMG_WidgetStateSettings_generated_h
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#error "WidgetStateSettings.generated.h already included, missing '#pragma once' in WidgetStateSettings.h"
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#endif
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#define UMG_WidgetStateSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UWidgetStateSettings *****************************************************
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struct Z_Construct_UClass_UWidgetStateSettings_Statics;
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UMG_API UClass* Z_Construct_UClass_UWidgetStateSettings_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUWidgetStateSettings(); \
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friend struct ::Z_Construct_UClass_UWidgetStateSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UWidgetStateSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UWidgetStateSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetStateSettings_NoRegister) \
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DECLARE_SERIALIZER(UWidgetStateSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
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#define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UWidgetStateSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UWidgetStateSettings(UWidgetStateSettings&&) = delete; \
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UWidgetStateSettings(const UWidgetStateSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetStateSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetStateSettings); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetStateSettings) \
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UMG_API virtual ~UWidgetStateSettings();
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#define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_25_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h_28_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UWidgetStateSettings;
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// ********** End Class UWidgetStateSettings *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateSettings_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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