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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT/WidgetLayoutLibrary.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Blueprint/WidgetLayoutLibrary.h"
#ifdef UMG_WidgetLayoutLibrary_generated_h
#error "WidgetLayoutLibrary.generated.h already included, missing '#pragma once' in WidgetLayoutLibrary.h"
#endif
#define UMG_WidgetLayoutLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
class UBorderSlot;
class UCanvasPanelSlot;
class UGridSlot;
class UHorizontalBoxSlot;
class UObject;
class UOverlaySlot;
class USafeZoneSlot;
class UScaleBoxSlot;
class UScrollBoxSlot;
class USizeBoxSlot;
class UStackBoxSlot;
class UUniformGridSlot;
class UVerticalBoxSlot;
class UWidget;
class UWidgetSwitcherSlot;
class UWrapBoxSlot;
struct FGeometry;
// ********** Begin Class UWidgetLayoutLibrary *****************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_RPC_WRAPPERS \
DECLARE_FUNCTION(execRemoveAllWidgets); \
DECLARE_FUNCTION(execSlotAsWidgetSwitcherSlot); \
DECLARE_FUNCTION(execSlotAsWrapBoxSlot); \
DECLARE_FUNCTION(execSlotAsStackBoxSlot); \
DECLARE_FUNCTION(execSlotAsSizeBoxSlot); \
DECLARE_FUNCTION(execSlotAsScaleBoxSlot); \
DECLARE_FUNCTION(execSlotAsSafeBoxSlot); \
DECLARE_FUNCTION(execSlotAsScrollBoxSlot); \
DECLARE_FUNCTION(execSlotAsVerticalBoxSlot); \
DECLARE_FUNCTION(execSlotAsUniformGridSlot); \
DECLARE_FUNCTION(execSlotAsOverlaySlot); \
DECLARE_FUNCTION(execSlotAsHorizontalBoxSlot); \
DECLARE_FUNCTION(execSlotAsGridSlot); \
DECLARE_FUNCTION(execSlotAsCanvasSlot); \
DECLARE_FUNCTION(execSlotAsBorderSlot); \
DECLARE_FUNCTION(execGetMousePositionScaledByDPI); \
DECLARE_FUNCTION(execGetMousePositionOnViewport); \
DECLARE_FUNCTION(execGetMousePositionOnPlatform); \
DECLARE_FUNCTION(execGetPlayerScreenWidgetGeometry); \
DECLARE_FUNCTION(execGetViewportWidgetGeometry); \
DECLARE_FUNCTION(execGetViewportSize); \
DECLARE_FUNCTION(execGetViewportScale); \
DECLARE_FUNCTION(execProjectWorldLocationToWidgetPosition);
struct Z_Construct_UClass_UWidgetLayoutLibrary_Statics;
UMG_API UClass* Z_Construct_UClass_UWidgetLayoutLibrary_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_INCLASS \
private: \
static void StaticRegisterNativesUWidgetLayoutLibrary(); \
friend struct ::Z_Construct_UClass_UWidgetLayoutLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UWidgetLayoutLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UWidgetLayoutLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetLayoutLibrary_NoRegister) \
DECLARE_SERIALIZER(UWidgetLayoutLibrary)
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UWidgetLayoutLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetLayoutLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetLayoutLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetLayoutLibrary); \
/** Deleted move- and copy-constructors, should never be used */ \
UWidgetLayoutLibrary(UWidgetLayoutLibrary&&) = delete; \
UWidgetLayoutLibrary(const UWidgetLayoutLibrary&) = delete; \
UMG_API virtual ~UWidgetLayoutLibrary();
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_28_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_RPC_WRAPPERS \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_INCLASS \
FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h_31_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UWidgetLayoutLibrary;
// ********** End Class UWidgetLayoutLibrary *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_WidgetLayoutLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS