91 lines
4.2 KiB
C
91 lines
4.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Blueprint/SlateBlueprintLibrary.h"
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#ifdef UMG_SlateBlueprintLibrary_generated_h
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#error "SlateBlueprintLibrary.generated.h already included, missing '#pragma once' in SlateBlueprintLibrary.h"
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#endif
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#define UMG_SlateBlueprintLibrary_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UObject;
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struct FGeometry;
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struct FSlateBrush;
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// ********** Begin Class USlateBlueprintLibrary ***************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_RPC_WRAPPERS \
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DECLARE_FUNCTION(execScreenToViewport); \
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DECLARE_FUNCTION(execScreenToWidgetAbsolute); \
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DECLARE_FUNCTION(execScreenToWidgetLocal); \
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DECLARE_FUNCTION(execAbsoluteToViewport); \
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DECLARE_FUNCTION(execLocalToViewport); \
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DECLARE_FUNCTION(execEqualEqual_SlateBrush); \
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DECLARE_FUNCTION(execTransformVectorLocalToAbsolute); \
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DECLARE_FUNCTION(execTransformVectorAbsoluteToLocal); \
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DECLARE_FUNCTION(execTransformScalarLocalToAbsolute); \
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DECLARE_FUNCTION(execTransformScalarAbsoluteToLocal); \
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DECLARE_FUNCTION(execVector_LocalToAbsolute); \
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DECLARE_FUNCTION(execVector_AbsoluteToLocal); \
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DECLARE_FUNCTION(execScalar_LocalToAbsolute); \
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DECLARE_FUNCTION(execScalar_AbsoluteToLocal); \
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DECLARE_FUNCTION(execGetAbsoluteSize); \
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DECLARE_FUNCTION(execGetLocalSize); \
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DECLARE_FUNCTION(execGetLocalTopLeft); \
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DECLARE_FUNCTION(execLocalToAbsolute); \
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DECLARE_FUNCTION(execAbsoluteToLocal); \
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DECLARE_FUNCTION(execIsUnderLocation);
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struct Z_Construct_UClass_USlateBlueprintLibrary_Statics;
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UMG_API UClass* Z_Construct_UClass_USlateBlueprintLibrary_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_INCLASS \
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private: \
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static void StaticRegisterNativesUSlateBlueprintLibrary(); \
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friend struct ::Z_Construct_UClass_USlateBlueprintLibrary_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_USlateBlueprintLibrary_NoRegister(); \
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public: \
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DECLARE_CLASS2(USlateBlueprintLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_USlateBlueprintLibrary_NoRegister) \
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DECLARE_SERIALIZER(USlateBlueprintLibrary)
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API USlateBlueprintLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USlateBlueprintLibrary) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, USlateBlueprintLibrary); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USlateBlueprintLibrary); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USlateBlueprintLibrary(USlateBlueprintLibrary&&) = delete; \
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USlateBlueprintLibrary(const USlateBlueprintLibrary&) = delete; \
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UMG_API virtual ~USlateBlueprintLibrary();
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_13_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h_16_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USlateBlueprintLibrary;
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// ********** End Class USlateBlueprintLibrary *****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_SlateBlueprintLibrary_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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