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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT/OverlaySlot.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Components/OverlaySlot.h"
#ifdef UMG_OverlaySlot_generated_h
#error "OverlaySlot.generated.h already included, missing '#pragma once' in OverlaySlot.h"
#endif
#define UMG_OverlaySlot_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
struct FMargin;
// ********** Begin Class UOverlaySlot *************************************************************
#define FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetVerticalAlignment); \
DECLARE_FUNCTION(execSetHorizontalAlignment); \
DECLARE_FUNCTION(execSetPadding);
#define FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_ACCESSORS \
static void GetPadding_WrapperImpl(const void* Object, void* OutValue); \
static void SetPadding_WrapperImpl(void* Object, const void* InValue); \
static void GetHorizontalAlignment_WrapperImpl(const void* Object, void* OutValue); \
static void SetHorizontalAlignment_WrapperImpl(void* Object, const void* InValue); \
static void GetVerticalAlignment_WrapperImpl(const void* Object, void* OutValue); \
static void SetVerticalAlignment_WrapperImpl(void* Object, const void* InValue);
struct Z_Construct_UClass_UOverlaySlot_Statics;
UMG_API UClass* Z_Construct_UClass_UOverlaySlot_NoRegister();
#define FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_INCLASS \
private: \
static void StaticRegisterNativesUOverlaySlot(); \
friend struct ::Z_Construct_UClass_UOverlaySlot_Statics; \
static UClass* GetPrivateStaticClass(); \
friend UMG_API UClass* ::Z_Construct_UClass_UOverlaySlot_NoRegister(); \
public: \
DECLARE_CLASS2(UOverlaySlot, UPanelSlot, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UOverlaySlot_NoRegister) \
DECLARE_SERIALIZER(UOverlaySlot)
#define FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
UMG_API UOverlaySlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UOverlaySlot) \
DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UOverlaySlot); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UOverlaySlot); \
/** Deleted move- and copy-constructors, should never be used */ \
UOverlaySlot(UOverlaySlot&&) = delete; \
UOverlaySlot(const UOverlaySlot&) = delete; \
UMG_API virtual ~UOverlaySlot();
#define FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_16_PROLOG
#define FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_RPC_WRAPPERS \
FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_ACCESSORS \
FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_INCLASS \
FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h_19_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UOverlaySlot;
// ********** End Class UOverlaySlot ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_OverlaySlot_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS