79 lines
3.6 KiB
C
79 lines
3.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Components/BackgroundBlurSlot.h"
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#ifdef UMG_BackgroundBlurSlot_generated_h
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#error "BackgroundBlurSlot.generated.h already included, missing '#pragma once' in BackgroundBlurSlot.h"
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#endif
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#define UMG_BackgroundBlurSlot_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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struct FMargin;
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// ********** Begin Class UBackgroundBlurSlot ******************************************************
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#define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_RPC_WRAPPERS \
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DECLARE_FUNCTION(execSetVerticalAlignment); \
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DECLARE_FUNCTION(execSetHorizontalAlignment); \
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DECLARE_FUNCTION(execSetPadding);
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#define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_ACCESSORS \
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static void SetPadding_WrapperImpl(void* Object, const void* InValue); \
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static void SetHorizontalAlignment_WrapperImpl(void* Object, const void* InValue); \
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static void SetVerticalAlignment_WrapperImpl(void* Object, const void* InValue);
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struct Z_Construct_UClass_UBackgroundBlurSlot_Statics;
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UMG_API UClass* Z_Construct_UClass_UBackgroundBlurSlot_NoRegister();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_INCLASS \
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private: \
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static void StaticRegisterNativesUBackgroundBlurSlot(); \
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friend struct ::Z_Construct_UClass_UBackgroundBlurSlot_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend UMG_API UClass* ::Z_Construct_UClass_UBackgroundBlurSlot_NoRegister(); \
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public: \
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DECLARE_CLASS2(UBackgroundBlurSlot, UPanelSlot, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UBackgroundBlurSlot_NoRegister) \
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DECLARE_SERIALIZER(UBackgroundBlurSlot)
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#define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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UMG_API UBackgroundBlurSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBackgroundBlurSlot) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UBackgroundBlurSlot); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBackgroundBlurSlot); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UBackgroundBlurSlot(UBackgroundBlurSlot&&) = delete; \
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UBackgroundBlurSlot(const UBackgroundBlurSlot&) = delete; \
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UMG_API virtual ~UBackgroundBlurSlot();
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#define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_18_PROLOG
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#define FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_ACCESSORS \
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FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_INCLASS \
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FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h_21_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UBackgroundBlurSlot;
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// ********** End Class UBackgroundBlurSlot ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_BackgroundBlurSlot_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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