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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT/ToolMenuDelegates.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ToolMenuDelegates.h"
#ifdef TOOLMENUS_ToolMenuDelegates_generated_h
#error "ToolMenuDelegates.generated.h already included, missing '#pragma once' in ToolMenuDelegates.h"
#endif
#define TOOLMENUS_ToolMenuDelegates_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class ECheckBoxState : uint8;
struct FToolMenuContext;
// ********** Begin Delegate FToolMenuDynamicExecuteAction *****************************************
#define FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuDelegates_h_40_DELEGATE \
TOOLMENUS_API void FToolMenuDynamicExecuteAction_DelegateWrapper(const FScriptDelegate& ToolMenuDynamicExecuteAction, FToolMenuContext const& Context);
// ********** End Delegate FToolMenuDynamicExecuteAction *******************************************
// ********** Begin Delegate FToolMenuDynamicCanExecuteAction **************************************
#define FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuDelegates_h_41_DELEGATE \
TOOLMENUS_API bool FToolMenuDynamicCanExecuteAction_DelegateWrapper(const FScriptDelegate& ToolMenuDynamicCanExecuteAction, FToolMenuContext const& Context);
// ********** End Delegate FToolMenuDynamicCanExecuteAction ****************************************
// ********** Begin Delegate FToolMenuDynamicIsActionChecked ***************************************
#define FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuDelegates_h_42_DELEGATE \
TOOLMENUS_API bool FToolMenuDynamicIsActionChecked_DelegateWrapper(const FScriptDelegate& ToolMenuDynamicIsActionChecked, FToolMenuContext const& Context);
// ********** End Delegate FToolMenuDynamicIsActionChecked *****************************************
// ********** Begin Delegate FToolMenuDynamicGetActionCheckState ***********************************
#define FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuDelegates_h_43_DELEGATE \
TOOLMENUS_API ECheckBoxState FToolMenuDynamicGetActionCheckState_DelegateWrapper(const FScriptDelegate& ToolMenuDynamicGetActionCheckState, FToolMenuContext const& Context);
// ********** End Delegate FToolMenuDynamicGetActionCheckState *************************************
// ********** Begin Delegate FToolMenuDynamicIsActionButtonVisible *********************************
#define FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuDelegates_h_44_DELEGATE \
TOOLMENUS_API bool FToolMenuDynamicIsActionButtonVisible_DelegateWrapper(const FScriptDelegate& ToolMenuDynamicIsActionButtonVisible, FToolMenuContext const& Context);
// ********** End Delegate FToolMenuDynamicIsActionButtonVisible ***********************************
// ********** Begin ScriptStruct FToolDynamicUIAction **********************************************
struct Z_Construct_UScriptStruct_FToolDynamicUIAction_Statics;
#define FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuDelegates_h_70_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FToolDynamicUIAction_Statics; \
TOOLMENUS_API static class UScriptStruct* StaticStruct();
struct FToolDynamicUIAction;
// ********** End ScriptStruct FToolDynamicUIAction ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Developer_ToolMenus_Public_ToolMenuDelegates_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS