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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeModule/UHT/StateTreeInstanceData.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "StateTreeInstanceData.h"
#ifdef STATETREEMODULE_StateTreeInstanceData_generated_h
#error "StateTreeInstanceData.generated.h already included, missing '#pragma once' in StateTreeInstanceData.h"
#endif
#define STATETREEMODULE_StateTreeInstanceData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FStateTreeTemporaryInstanceData ***********************************
struct Z_Construct_UScriptStruct_FStateTreeTemporaryInstanceData_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeInstanceData_h_56_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeTemporaryInstanceData_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeTemporaryInstanceData;
// ********** End ScriptStruct FStateTreeTemporaryInstanceData *************************************
// ********** Begin ScriptStruct FStateTreeInstanceStorage *****************************************
struct Z_Construct_UScriptStruct_FStateTreeInstanceStorage_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeInstanceData_h_126_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeInstanceStorage_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeInstanceStorage;
// ********** End ScriptStruct FStateTreeInstanceStorage *******************************************
// ********** Begin ScriptStruct FStateTreeInstanceData ********************************************
struct Z_Construct_UScriptStruct_FStateTreeInstanceData_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeInstanceData_h_410_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeInstanceData_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct();
struct FStateTreeInstanceData;
// ********** End ScriptStruct FStateTreeInstanceData **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_StateTreeInstanceData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS