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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeModule/UHT/StateTreeConditionBlueprintBase.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Blueprint/StateTreeConditionBlueprintBase.h"
#ifdef STATETREEMODULE_StateTreeConditionBlueprintBase_generated_h
#error "StateTreeConditionBlueprintBase.generated.h already included, missing '#pragma once' in StateTreeConditionBlueprintBase.h"
#endif
#define STATETREEMODULE_StateTreeConditionBlueprintBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UStateTreeConditionBlueprintBase *****************************************
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_20_CALLBACK_WRAPPERS
struct Z_Construct_UClass_UStateTreeConditionBlueprintBase_Statics;
STATETREEMODULE_API UClass* Z_Construct_UClass_UStateTreeConditionBlueprintBase_NoRegister();
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_20_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUStateTreeConditionBlueprintBase(); \
friend struct ::Z_Construct_UClass_UStateTreeConditionBlueprintBase_Statics; \
static UClass* GetPrivateStaticClass(); \
friend STATETREEMODULE_API UClass* ::Z_Construct_UClass_UStateTreeConditionBlueprintBase_NoRegister(); \
public: \
DECLARE_CLASS2(UStateTreeConditionBlueprintBase, UStateTreeNodeBlueprintBase, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/StateTreeModule"), Z_Construct_UClass_UStateTreeConditionBlueprintBase_NoRegister) \
DECLARE_SERIALIZER(UStateTreeConditionBlueprintBase)
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_20_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UStateTreeConditionBlueprintBase(UStateTreeConditionBlueprintBase&&) = delete; \
UStateTreeConditionBlueprintBase(const UStateTreeConditionBlueprintBase&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(STATETREEMODULE_API, UStateTreeConditionBlueprintBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UStateTreeConditionBlueprintBase); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UStateTreeConditionBlueprintBase) \
STATETREEMODULE_API virtual ~UStateTreeConditionBlueprintBase();
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_17_PROLOG
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_20_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_20_CALLBACK_WRAPPERS \
FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_20_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_20_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UStateTreeConditionBlueprintBase;
// ********** End Class UStateTreeConditionBlueprintBase *******************************************
// ********** Begin ScriptStruct FStateTreeBlueprintConditionWrapper *******************************
struct Z_Construct_UScriptStruct_FStateTreeBlueprintConditionWrapper_Statics;
#define FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h_41_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FStateTreeBlueprintConditionWrapper_Statics; \
STATETREEMODULE_API static class UScriptStruct* StaticStruct(); \
typedef FStateTreeConditionBase Super;
struct FStateTreeBlueprintConditionWrapper;
// ********** End ScriptStruct FStateTreeBlueprintConditionWrapper *********************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_StateTree_Source_StateTreeModule_Public_Blueprint_StateTreeConditionBlueprintBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS