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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT/UICommandInfo.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Framework/Commands/UICommandInfo.h"
#ifdef SLATE_UICommandInfo_generated_h
#error "UICommandInfo.generated.h already included, missing '#pragma once' in UICommandInfo.h"
#endif
#define SLATE_UICommandInfo_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Framework_Commands_UICommandInfo_h
// ********** Begin Enum EUserInterfaceActionType **************************************************
#define FOREACH_ENUM_EUSERINTERFACEACTIONTYPE(op) \
op(EUserInterfaceActionType::None) \
op(EUserInterfaceActionType::Button) \
op(EUserInterfaceActionType::ToggleButton) \
op(EUserInterfaceActionType::RadioButton) \
op(EUserInterfaceActionType::Check) \
op(EUserInterfaceActionType::CollapsedButton)
enum class EUserInterfaceActionType : uint8;
template<> struct TIsUEnumClass<EUserInterfaceActionType> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EUserInterfaceActionType>();
// ********** End Enum EUserInterfaceActionType ****************************************************
// ********** Begin Enum EMultipleKeyBindingIndex **************************************************
#define FOREACH_ENUM_EMULTIPLEKEYBINDINGINDEX(op) \
op(EMultipleKeyBindingIndex::Primary) \
op(EMultipleKeyBindingIndex::Secondary) \
op(EMultipleKeyBindingIndex::NumChords)
enum class EMultipleKeyBindingIndex : uint8;
template<> struct TIsUEnumClass<EMultipleKeyBindingIndex> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMultipleKeyBindingIndex>();
// ********** End Enum EMultipleKeyBindingIndex ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS