52 lines
2.2 KiB
C
52 lines
2.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Widgets/Views/STableViewBase.h"
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#ifdef SLATE_STableViewBase_generated_h
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#error "STableViewBase.generated.h already included, missing '#pragma once' in STableViewBase.h"
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#endif
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#define SLATE_STableViewBase_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Widgets_Views_STableViewBase_h
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// ********** Begin Enum EListItemAlignment ********************************************************
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#define FOREACH_ENUM_ELISTITEMALIGNMENT(op) \
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op(EListItemAlignment::EvenlyDistributed) \
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op(EListItemAlignment::EvenlySize) \
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op(EListItemAlignment::EvenlyWide) \
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op(EListItemAlignment::LeftAligned) \
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op(EListItemAlignment::RightAligned) \
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op(EListItemAlignment::CenterAligned) \
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op(EListItemAlignment::Fill)
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enum class EListItemAlignment : uint8;
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template<> struct TIsUEnumClass<EListItemAlignment> { enum { Value = true }; };
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EListItemAlignment>();
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// ********** End Enum EListItemAlignment **********************************************************
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// ********** Begin Enum EScrollIntoViewAlignment **************************************************
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#define FOREACH_ENUM_ESCROLLINTOVIEWALIGNMENT(op) \
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op(EScrollIntoViewAlignment::IntoView) \
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op(EScrollIntoViewAlignment::TopOrLeft) \
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op(EScrollIntoViewAlignment::CenterAligned) \
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op(EScrollIntoViewAlignment::BottomOrRight)
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enum class EScrollIntoViewAlignment : uint8;
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template<> struct TIsUEnumClass<EScrollIntoViewAlignment> { enum { Value = true }; };
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template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EScrollIntoViewAlignment>();
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// ********** End Enum EScrollIntoViewAlignment ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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