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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT/STableViewBase.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Widgets/Views/STableViewBase.h"
#ifdef SLATE_STableViewBase_generated_h
#error "STableViewBase.generated.h already included, missing '#pragma once' in STableViewBase.h"
#endif
#define SLATE_STableViewBase_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Slate_Public_Widgets_Views_STableViewBase_h
// ********** Begin Enum EListItemAlignment ********************************************************
#define FOREACH_ENUM_ELISTITEMALIGNMENT(op) \
op(EListItemAlignment::EvenlyDistributed) \
op(EListItemAlignment::EvenlySize) \
op(EListItemAlignment::EvenlyWide) \
op(EListItemAlignment::LeftAligned) \
op(EListItemAlignment::RightAligned) \
op(EListItemAlignment::CenterAligned) \
op(EListItemAlignment::Fill)
enum class EListItemAlignment : uint8;
template<> struct TIsUEnumClass<EListItemAlignment> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EListItemAlignment>();
// ********** End Enum EListItemAlignment **********************************************************
// ********** Begin Enum EScrollIntoViewAlignment **************************************************
#define FOREACH_ENUM_ESCROLLINTOVIEWALIGNMENT(op) \
op(EScrollIntoViewAlignment::IntoView) \
op(EScrollIntoViewAlignment::TopOrLeft) \
op(EScrollIntoViewAlignment::CenterAligned) \
op(EScrollIntoViewAlignment::BottomOrRight)
enum class EScrollIntoViewAlignment : uint8;
template<> struct TIsUEnumClass<EScrollIntoViewAlignment> { enum { Value = true }; };
template<> SLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EScrollIntoViewAlignment>();
// ********** End Enum EScrollIntoViewAlignment ****************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS