315 lines
26 KiB
C++
315 lines
26 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "AchievementBlueprintLibrary.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeAchievementBlueprintLibrary() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
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ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementBlueprintLibrary();
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ONLINESUBSYSTEMUTILS_API UClass* Z_Construct_UClass_UAchievementBlueprintLibrary_NoRegister();
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UPackage* Z_Construct_UPackage__Script_OnlineSubsystemUtils();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UAchievementBlueprintLibrary Function GetCachedAchievementDescription ****
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struct Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics
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{
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struct AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms
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{
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UObject* WorldContextObject;
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APlayerController* PlayerController;
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FName AchievementID;
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bool bFoundID;
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FText Title;
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FText LockedDescription;
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FText UnlockedDescription;
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bool bHidden;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Online|Achievements" },
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{ "Comment", "/*out*/" },
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{ "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" },
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{ "ToolTip", "out" },
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{ "WorldContext", "WorldContextObject" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetCachedAchievementDescription constinit property declarations *******
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static const UECodeGen_Private::FNamePropertyParams NewProp_AchievementID;
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static void NewProp_bFoundID_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bFoundID;
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static const UECodeGen_Private::FTextPropertyParams NewProp_Title;
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static const UECodeGen_Private::FTextPropertyParams NewProp_LockedDescription;
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static const UECodeGen_Private::FTextPropertyParams NewProp_UnlockedDescription;
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static void NewProp_bHidden_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bHidden;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetCachedAchievementDescription constinit property declarations *********
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetCachedAchievementDescription Property Definitions ******************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_AchievementID = { "AchievementID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, AchievementID), METADATA_PARAMS(0, nullptr) };
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void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID_SetBit(void* Obj)
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{
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((AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms*)Obj)->bFoundID = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID = { "bFoundID", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_Title = { "Title", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, Title), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_LockedDescription = { "LockedDescription", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, LockedDescription), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FTextPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_UnlockedDescription = { "UnlockedDescription", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Text, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms, UnlockedDescription), METADATA_PARAMS(0, nullptr) };
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void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden_SetBit(void* Obj)
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{
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((AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms*)Obj)->bHidden = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden = { "bHidden", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_WorldContextObject,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_PlayerController,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_AchievementID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bFoundID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_Title,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_LockedDescription,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_UnlockedDescription,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::NewProp_bHidden,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers) < 2048);
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// ********** End Function GetCachedAchievementDescription Property Definitions ********************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAchievementBlueprintLibrary, nullptr, "GetCachedAchievementDescription", Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementDescription_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAchievementBlueprintLibrary::execGetCachedAchievementDescription)
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{
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P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
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P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
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P_GET_PROPERTY(FNameProperty,Z_Param_AchievementID);
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P_GET_UBOOL_REF(Z_Param_Out_bFoundID);
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P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_Title);
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P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_LockedDescription);
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P_GET_PROPERTY_REF(FTextProperty,Z_Param_Out_UnlockedDescription);
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P_GET_UBOOL_REF(Z_Param_Out_bHidden);
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P_FINISH;
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P_NATIVE_BEGIN;
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UAchievementBlueprintLibrary::GetCachedAchievementDescription(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_AchievementID,Z_Param_Out_bFoundID,Z_Param_Out_Title,Z_Param_Out_LockedDescription,Z_Param_Out_UnlockedDescription,Z_Param_Out_bHidden);
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P_NATIVE_END;
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}
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// ********** End Class UAchievementBlueprintLibrary Function GetCachedAchievementDescription ******
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// ********** Begin Class UAchievementBlueprintLibrary Function GetCachedAchievementProgress *******
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struct Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics
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{
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struct AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms
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{
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UObject* WorldContextObject;
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APlayerController* PlayerController;
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FName AchievementID;
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bool bFoundID;
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float Progress;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Online|Achievements" },
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{ "Comment", "/*out*/" },
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{ "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" },
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{ "ToolTip", "out" },
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{ "WorldContext", "WorldContextObject" },
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};
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#endif // WITH_METADATA
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// ********** Begin Function GetCachedAchievementProgress constinit property declarations **********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_WorldContextObject;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static const UECodeGen_Private::FNamePropertyParams NewProp_AchievementID;
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static void NewProp_bFoundID_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bFoundID;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_Progress;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function GetCachedAchievementProgress constinit property declarations ************
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function GetCachedAchievementProgress Property Definitions *********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_WorldContextObject = { "WorldContextObject", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, WorldContextObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_AchievementID = { "AchievementID", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, AchievementID), METADATA_PARAMS(0, nullptr) };
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void Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID_SetBit(void* Obj)
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{
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((AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms*)Obj)->bFoundID = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID = { "bFoundID", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms), &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID_SetBit, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_Progress = { "Progress", nullptr, (EPropertyFlags)0x0010000000000180, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms, Progress), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_WorldContextObject,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_PlayerController,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_AchievementID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_bFoundID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::NewProp_Progress,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers) < 2048);
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// ********** End Function GetCachedAchievementProgress Property Definitions ***********************
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UAchievementBlueprintLibrary, nullptr, "GetCachedAchievementProgress", Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::Function_MetaDataParams), Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::AchievementBlueprintLibrary_eventGetCachedAchievementProgress_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UAchievementBlueprintLibrary::execGetCachedAchievementProgress)
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{
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P_GET_OBJECT(UObject,Z_Param_WorldContextObject);
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P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
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P_GET_PROPERTY(FNameProperty,Z_Param_AchievementID);
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|
|
P_GET_UBOOL_REF(Z_Param_Out_bFoundID);
|
||
|
|
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Progress);
|
||
|
|
P_FINISH;
|
||
|
|
P_NATIVE_BEGIN;
|
||
|
|
UAchievementBlueprintLibrary::GetCachedAchievementProgress(Z_Param_WorldContextObject,Z_Param_PlayerController,Z_Param_AchievementID,Z_Param_Out_bFoundID,Z_Param_Out_Progress);
|
||
|
|
P_NATIVE_END;
|
||
|
|
}
|
||
|
|
// ********** End Class UAchievementBlueprintLibrary Function GetCachedAchievementProgress *********
|
||
|
|
|
||
|
|
// ********** Begin Class UAchievementBlueprintLibrary *********************************************
|
||
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UAchievementBlueprintLibrary;
|
||
|
|
UClass* UAchievementBlueprintLibrary::GetPrivateStaticClass()
|
||
|
|
{
|
||
|
|
using TClass = UAchievementBlueprintLibrary;
|
||
|
|
if (!Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton)
|
||
|
|
{
|
||
|
|
GetPrivateStaticClassBody(
|
||
|
|
TClass::StaticPackage(),
|
||
|
|
TEXT("AchievementBlueprintLibrary"),
|
||
|
|
Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton,
|
||
|
|
StaticRegisterNativesUAchievementBlueprintLibrary,
|
||
|
|
sizeof(TClass),
|
||
|
|
alignof(TClass),
|
||
|
|
TClass::StaticClassFlags,
|
||
|
|
TClass::StaticClassCastFlags(),
|
||
|
|
TClass::StaticConfigName(),
|
||
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
||
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
||
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
||
|
|
&TClass::Super::StaticClass,
|
||
|
|
&TClass::WithinClass::StaticClass
|
||
|
|
);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UAchievementBlueprintLibrary.InnerSingleton;
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UAchievementBlueprintLibrary_NoRegister()
|
||
|
|
{
|
||
|
|
return UAchievementBlueprintLibrary::GetPrivateStaticClass();
|
||
|
|
}
|
||
|
|
struct Z_Construct_UClass_UAchievementBlueprintLibrary_Statics
|
||
|
|
{
|
||
|
|
#if WITH_METADATA
|
||
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
||
|
|
{ "Comment", "// Library of synchronous achievement calls\n" },
|
||
|
|
{ "IncludePath", "AchievementBlueprintLibrary.h" },
|
||
|
|
{ "ModuleRelativePath", "Classes/AchievementBlueprintLibrary.h" },
|
||
|
|
{ "ScriptName", "AchievementLibrary" },
|
||
|
|
{ "ToolTip", "Library of synchronous achievement calls" },
|
||
|
|
};
|
||
|
|
#endif // WITH_METADATA
|
||
|
|
|
||
|
|
// ********** Begin Class UAchievementBlueprintLibrary constinit property declarations *************
|
||
|
|
// ********** End Class UAchievementBlueprintLibrary constinit property declarations ***************
|
||
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetCachedAchievementDescription"), .Pointer = &UAchievementBlueprintLibrary::execGetCachedAchievementDescription },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("GetCachedAchievementProgress"), .Pointer = &UAchievementBlueprintLibrary::execGetCachedAchievementProgress },
|
||
|
|
};
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||
|
|
{ &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementDescription, "GetCachedAchievementDescription" }, // 3098916532
|
||
|
|
{ &Z_Construct_UFunction_UAchievementBlueprintLibrary_GetCachedAchievementProgress, "GetCachedAchievementProgress" }, // 24406728
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<UAchievementBlueprintLibrary>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_UAchievementBlueprintLibrary_Statics
|
||
|
|
UObject* (*const Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_OnlineSubsystemUtils,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::ClassParams = {
|
||
|
|
&UAchievementBlueprintLibrary::StaticClass,
|
||
|
|
nullptr,
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
nullptr,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
0,
|
||
|
|
0,
|
||
|
|
0x000800A0u,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void UAchievementBlueprintLibrary::StaticRegisterNativesUAchievementBlueprintLibrary()
|
||
|
|
{
|
||
|
|
UClass* Class = UAchievementBlueprintLibrary::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UAchievementBlueprintLibrary()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton, Z_Construct_UClass_UAchievementBlueprintLibrary_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UAchievementBlueprintLibrary.OuterSingleton;
|
||
|
|
}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAchievementBlueprintLibrary);
|
||
|
|
UAchievementBlueprintLibrary::~UAchievementBlueprintLibrary() {}
|
||
|
|
// ********** End Class UAchievementBlueprintLibrary ***********************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_UAchievementBlueprintLibrary, UAchievementBlueprintLibrary::StaticClass, TEXT("UAchievementBlueprintLibrary"), &Z_Registration_Info_UClass_UAchievementBlueprintLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAchievementBlueprintLibrary), 350072141U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_1670597651{
|
||
|
|
TEXT("/Script/OnlineSubsystemUtils"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Online_OnlineSubsystemUtils_Source_OnlineSubsystemUtils_Classes_AchievementBlueprintLibrary_h__Script_OnlineSubsystemUtils_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|