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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT/MeshDescription.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MeshDescription.h"
#ifdef MESHDESCRIPTION_MeshDescription_generated_h
#error "MeshDescription.generated.h already included, missing '#pragma once' in MeshDescription.h"
#endif
#define MESHDESCRIPTION_MeshDescription_generated_h
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "Templates/NoDestroy.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_MeshDescription_Public_MeshDescription_h
// ********** Begin Enum EComputeNTBsOptions *******************************************************
#define FOREACH_ENUM_ECOMPUTENTBSOPTIONS(op) \
op(EComputeNTBsOptions::None) \
op(EComputeNTBsOptions::Normals) \
op(EComputeNTBsOptions::Tangents) \
op(EComputeNTBsOptions::WeightedNTBs)
enum class EComputeNTBsOptions : uint32;
template<> struct TIsUEnumClass<EComputeNTBsOptions> { enum { Value = true }; };
template<> MESHDESCRIPTION_NON_ATTRIBUTED_API UEnum* StaticEnum<EComputeNTBsOptions>();
// ********** End Enum EComputeNTBsOptions *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS