44 lines
1.9 KiB
C
44 lines
1.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MediaPlateResource.h"
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#ifdef MEDIAPLATE_MediaPlateResource_generated_h
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#error "MediaPlateResource.generated.h already included, missing '#pragma once' in MediaPlateResource.h"
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#endif
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#define MEDIAPLATE_MediaPlateResource_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMediaPlateResource ***********************************************
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struct Z_Construct_UScriptStruct_FMediaPlateResource_Statics;
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#define FID_Engine_Plugins_Media_MediaPlate_Source_MediaPlate_Public_MediaPlateResource_h_32_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMediaPlateResource_Statics; \
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MEDIAPLATE_API static class UScriptStruct* StaticStruct();
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struct FMediaPlateResource;
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// ********** End ScriptStruct FMediaPlateResource *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Media_MediaPlate_Source_MediaPlate_Public_MediaPlateResource_h
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// ********** Begin Enum EMediaPlateResourceType ***************************************************
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#define FOREACH_ENUM_EMEDIAPLATERESOURCETYPE(op) \
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op(EMediaPlateResourceType::Playlist) \
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op(EMediaPlateResourceType::External) \
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op(EMediaPlateResourceType::Asset)
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enum class EMediaPlateResourceType : uint8;
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template<> struct TIsUEnumClass<EMediaPlateResourceType> { enum { Value = true }; };
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template<> MEDIAPLATE_NON_ATTRIBUTED_API UEnum* StaticEnum<EMediaPlateResourceType>();
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// ********** End Enum EMediaPlateResourceType *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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