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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT/MaterialShaderQualitySettings.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "MaterialShaderQualitySettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMaterialShaderQualitySettings() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UMaterialShaderQualitySettings();
MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister();
MATERIALSHADERQUALITYSETTINGS_API UClass* Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_MaterialShaderQualitySettings();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UMaterialShaderQualitySettings *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UMaterialShaderQualitySettings;
UClass* UMaterialShaderQualitySettings::GetPrivateStaticClass()
{
using TClass = UMaterialShaderQualitySettings;
if (!Z_Registration_Info_UClass_UMaterialShaderQualitySettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("MaterialShaderQualitySettings"),
Z_Registration_Info_UClass_UMaterialShaderQualitySettings.InnerSingleton,
StaticRegisterNativesUMaterialShaderQualitySettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UMaterialShaderQualitySettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UMaterialShaderQualitySettings_NoRegister()
{
return UMaterialShaderQualitySettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UMaterialShaderQualitySettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "//UCLASS(config = Engine, defaultconfig)\n" },
{ "IncludePath", "MaterialShaderQualitySettings.h" },
{ "ModuleRelativePath", "Classes/MaterialShaderQualitySettings.h" },
{ "ToolTip", "UCLASS(config = Engine, defaultconfig)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ForwardSettingMap_MetaData[] = {
{ "ModuleRelativePath", "Classes/MaterialShaderQualitySettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UMaterialShaderQualitySettings constinit property declarations ***********
static const UECodeGen_Private::FObjectPropertyParams NewProp_ForwardSettingMap_ValueProp;
static const UECodeGen_Private::FNamePropertyParams NewProp_ForwardSettingMap_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_ForwardSettingMap;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UMaterialShaderQualitySettings constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UMaterialShaderQualitySettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UMaterialShaderQualitySettings_Statics
// ********** Begin Class UMaterialShaderQualitySettings Property Definitions **********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap_ValueProp = { "ForwardSettingMap", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UClass_UShaderPlatformQualitySettings_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap_Key_KeyProp = { "ForwardSettingMap_Key", nullptr, (EPropertyFlags)0x0100000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap = { "ForwardSettingMap", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UMaterialShaderQualitySettings, ForwardSettingMap), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ForwardSettingMap_MetaData), NewProp_ForwardSettingMap_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::NewProp_ForwardSettingMap,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::PropPointers) < 2048);
// ********** End Class UMaterialShaderQualitySettings Property Definitions ************************
UObject* (*const Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_MaterialShaderQualitySettings,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::ClassParams = {
&UMaterialShaderQualitySettings::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::PropPointers),
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::Class_MetaDataParams)
};
void UMaterialShaderQualitySettings::StaticRegisterNativesUMaterialShaderQualitySettings()
{
}
UClass* Z_Construct_UClass_UMaterialShaderQualitySettings()
{
if (!Z_Registration_Info_UClass_UMaterialShaderQualitySettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMaterialShaderQualitySettings.OuterSingleton, Z_Construct_UClass_UMaterialShaderQualitySettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UMaterialShaderQualitySettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMaterialShaderQualitySettings);
UMaterialShaderQualitySettings::~UMaterialShaderQualitySettings() {}
// ********** End Class UMaterialShaderQualitySettings *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UMaterialShaderQualitySettings, UMaterialShaderQualitySettings::StaticClass, TEXT("UMaterialShaderQualitySettings"), &Z_Registration_Info_UClass_UMaterialShaderQualitySettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMaterialShaderQualitySettings), 2906636812U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_73230295{
TEXT("/Script/MaterialShaderQualitySettings"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MaterialShaderQualitySettings_Classes_MaterialShaderQualitySettings_h__Script_MaterialShaderQualitySettings_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS