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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelSequence/UHT/AnimSequenceLevelSequenceLink.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimSequenceLevelSequenceLink.h"
#ifdef LEVELSEQUENCE_AnimSequenceLevelSequenceLink_generated_h
#error "AnimSequenceLevelSequenceLink.generated.h already included, missing '#pragma once' in AnimSequenceLevelSequenceLink.h"
#endif
#define LEVELSEQUENCE_AnimSequenceLevelSequenceLink_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimSequenceLevelSequenceLink *******************************************
struct Z_Construct_UClass_UAnimSequenceLevelSequenceLink_Statics;
LEVELSEQUENCE_API UClass* Z_Construct_UClass_UAnimSequenceLevelSequenceLink_NoRegister();
#define FID_Engine_Source_Runtime_LevelSequence_Public_AnimSequenceLevelSequenceLink_h_13_INCLASS \
private: \
static void StaticRegisterNativesUAnimSequenceLevelSequenceLink(); \
friend struct ::Z_Construct_UClass_UAnimSequenceLevelSequenceLink_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LEVELSEQUENCE_API UClass* ::Z_Construct_UClass_UAnimSequenceLevelSequenceLink_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimSequenceLevelSequenceLink, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LevelSequence"), Z_Construct_UClass_UAnimSequenceLevelSequenceLink_NoRegister) \
DECLARE_SERIALIZER(UAnimSequenceLevelSequenceLink)
#define FID_Engine_Source_Runtime_LevelSequence_Public_AnimSequenceLevelSequenceLink_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LEVELSEQUENCE_API UAnimSequenceLevelSequenceLink(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSequenceLevelSequenceLink) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LEVELSEQUENCE_API, UAnimSequenceLevelSequenceLink); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSequenceLevelSequenceLink); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimSequenceLevelSequenceLink(UAnimSequenceLevelSequenceLink&&) = delete; \
UAnimSequenceLevelSequenceLink(const UAnimSequenceLevelSequenceLink&) = delete; \
LEVELSEQUENCE_API virtual ~UAnimSequenceLevelSequenceLink();
#define FID_Engine_Source_Runtime_LevelSequence_Public_AnimSequenceLevelSequenceLink_h_10_PROLOG
#define FID_Engine_Source_Runtime_LevelSequence_Public_AnimSequenceLevelSequenceLink_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_LevelSequence_Public_AnimSequenceLevelSequenceLink_h_13_INCLASS \
FID_Engine_Source_Runtime_LevelSequence_Public_AnimSequenceLevelSequenceLink_h_13_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimSequenceLevelSequenceLink;
// ********** End Class UAnimSequenceLevelSequenceLink *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_LevelSequence_Public_AnimSequenceLevelSequenceLink_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS