109 lines
5.4 KiB
C
109 lines
5.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeSplineSegment.h"
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#ifdef LANDSCAPE_LandscapeSplineSegment_generated_h
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#error "LandscapeSplineSegment.generated.h already included, missing '#pragma once' in LandscapeSplineSegment.h"
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#endif
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#define LANDSCAPE_LandscapeSplineSegment_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FLandscapeSplineInterpPoint ***************************************
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struct Z_Construct_UScriptStruct_FLandscapeSplineInterpPoint_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_24_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineInterpPoint_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FLandscapeSplineInterpPoint;
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// ********** End ScriptStruct FLandscapeSplineInterpPoint *****************************************
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// ********** Begin ScriptStruct FLandscapeSplineSegmentConnection *********************************
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struct Z_Construct_UScriptStruct_FLandscapeSplineSegmentConnection_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_99_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineSegmentConnection_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FLandscapeSplineSegmentConnection;
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// ********** End ScriptStruct FLandscapeSplineSegmentConnection ***********************************
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// ********** Begin ScriptStruct FLandscapeSplineMeshEntry *****************************************
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struct Z_Construct_UScriptStruct_FLandscapeSplineMeshEntry_Statics;
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_133_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FLandscapeSplineMeshEntry_Statics; \
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LANDSCAPE_API static class UScriptStruct* StaticStruct();
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struct FLandscapeSplineMeshEntry;
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// ********** End ScriptStruct FLandscapeSplineMeshEntry *******************************************
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// ********** Begin Class ULandscapeSplineSegment **************************************************
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeSplineSegment, LANDSCAPE_API)
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struct Z_Construct_UClass_ULandscapeSplineSegment_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplineSegment_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_INCLASS \
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private: \
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static void StaticRegisterNativesULandscapeSplineSegment(); \
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friend struct ::Z_Construct_UClass_ULandscapeSplineSegment_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplineSegment_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeSplineSegment, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplineSegment_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeSplineSegment) \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_ARCHIVESERIALIZER \
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DECLARE_WITHIN(ULandscapeSplinesComponent)
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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LANDSCAPE_API ULandscapeSplineSegment(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplineSegment) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplineSegment); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplineSegment); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeSplineSegment(ULandscapeSplineSegment&&) = delete; \
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ULandscapeSplineSegment(const ULandscapeSplineSegment&) = delete; \
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LANDSCAPE_API virtual ~ULandscapeSplineSegment();
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_193_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_INCLASS \
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FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h_196_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeSplineSegment;
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// ********** End Class ULandscapeSplineSegment ****************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeSplineSegment_h
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// ********** Begin Enum LandscapeSplineMeshOrientation ********************************************
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#define FOREACH_ENUM_LANDSCAPESPLINEMESHORIENTATION(op) \
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op(LSMO_XUp) \
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op(LSMO_YUp)
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enum LandscapeSplineMeshOrientation : int;
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template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<LandscapeSplineMeshOrientation>();
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// ********** End Enum LandscapeSplineMeshOrientation **********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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