Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryFlowMeshProcessing/UHT/MeshSolidifyNode.generated.h

33 lines
1.5 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MeshProcessingNodes/MeshSolidifyNode.h"
#ifdef GEOMETRYFLOWMESHPROCESSING_MeshSolidifyNode_generated_h
#error "MeshSolidifyNode.generated.h already included, missing '#pragma once' in MeshSolidifyNode.h"
#endif
#define GEOMETRYFLOWMESHPROCESSING_MeshSolidifyNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FMeshSolidifySettings *********************************************
struct Z_Construct_UScriptStruct_FMeshSolidifySettings_Statics;
#define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshProcessingNodes_MeshSolidifyNode_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMeshSolidifySettings_Statics; \
GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct();
struct FMeshSolidifySettings;
// ********** End ScriptStruct FMeshSolidifySettings ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshProcessingNodes_MeshSolidifyNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS