72 lines
3.8 KiB
C
72 lines
3.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "MeshProcessingNodes/MeshSimplifyNode.h"
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#ifdef GEOMETRYFLOWMESHPROCESSING_MeshSimplifyNode_generated_h
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#error "MeshSimplifyNode.generated.h already included, missing '#pragma once' in MeshSimplifyNode.h"
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#endif
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#define GEOMETRYFLOWMESHPROCESSING_MeshSimplifyNode_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FMeshSimplifySettings *********************************************
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struct Z_Construct_UScriptStruct_FMeshSimplifySettings_Statics;
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#define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshProcessingNodes_MeshSimplifyNode_h_67_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMeshSimplifySettings_Statics; \
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GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct();
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struct FMeshSimplifySettings;
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// ********** End ScriptStruct FMeshSimplifySettings ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshProcessingNodes_MeshSimplifyNode_h
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// ********** Begin Enum EGeometryFlow_MeshSimplifyType ********************************************
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#define FOREACH_ENUM_EGEOMETRYFLOW_MESHSIMPLIFYTYPE(op) \
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op(EGeometryFlow_MeshSimplifyType::Standard) \
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op(EGeometryFlow_MeshSimplifyType::VolumePreserving) \
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op(EGeometryFlow_MeshSimplifyType::AttributeAware)
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enum class EGeometryFlow_MeshSimplifyType;
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template<> struct TIsUEnumClass<EGeometryFlow_MeshSimplifyType> { enum { Value = true }; };
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template<> GEOMETRYFLOWMESHPROCESSING_NON_ATTRIBUTED_API UEnum* StaticEnum<EGeometryFlow_MeshSimplifyType>();
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// ********** End Enum EGeometryFlow_MeshSimplifyType **********************************************
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// ********** Begin Enum EGeomtryFlow_MeshSimplifyTargetType ***************************************
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#define FOREACH_ENUM_EGEOMTRYFLOW_MESHSIMPLIFYTARGETTYPE(op) \
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op(EGeomtryFlow_MeshSimplifyTargetType::TriangleCount) \
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op(EGeomtryFlow_MeshSimplifyTargetType::VertexCount) \
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op(EGeomtryFlow_MeshSimplifyTargetType::TrianglePercentage) \
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op(EGeomtryFlow_MeshSimplifyTargetType::GeometricDeviation)
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enum class EGeomtryFlow_MeshSimplifyTargetType;
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template<> struct TIsUEnumClass<EGeomtryFlow_MeshSimplifyTargetType> { enum { Value = true }; };
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template<> GEOMETRYFLOWMESHPROCESSING_NON_ATTRIBUTED_API UEnum* StaticEnum<EGeomtryFlow_MeshSimplifyTargetType>();
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// ********** End Enum EGeomtryFlow_MeshSimplifyTargetType *****************************************
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// ********** Begin Enum EGeometryFlow_EdgeRefineFlags *********************************************
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#define FOREACH_ENUM_EGEOMETRYFLOW_EDGEREFINEFLAGS(op) \
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op(EGeometryFlow_EdgeRefineFlags::NoConstraint) \
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op(EGeometryFlow_EdgeRefineFlags::NoFlip) \
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op(EGeometryFlow_EdgeRefineFlags::NoSplit) \
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op(EGeometryFlow_EdgeRefineFlags::NoCollapse) \
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op(EGeometryFlow_EdgeRefineFlags::FullyConstrained) \
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op(EGeometryFlow_EdgeRefineFlags::SplitsOnly) \
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op(EGeometryFlow_EdgeRefineFlags::FlipOnly) \
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op(EGeometryFlow_EdgeRefineFlags::CollapseOnly)
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enum class EGeometryFlow_EdgeRefineFlags;
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template<> struct TIsUEnumClass<EGeometryFlow_EdgeRefineFlags> { enum { Value = true }; };
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template<> GEOMETRYFLOWMESHPROCESSING_NON_ATTRIBUTED_API UEnum* StaticEnum<EGeometryFlow_EdgeRefineFlags>();
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// ********** End Enum EGeometryFlow_EdgeRefineFlags ***********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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