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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayDebugger/UHT/GameplayDebuggerPlayerManager.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayDebuggerPlayerManager.h"
#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerPlayerManager_generated_h
#error "GameplayDebuggerPlayerManager.generated.h already included, missing '#pragma once' in GameplayDebuggerPlayerManager.h"
#endif
#define GAMEPLAYDEBUGGER_GameplayDebuggerPlayerManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FGameplayDebuggerPlayerData ***************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerPlayerData;
// ********** End ScriptStruct FGameplayDebuggerPlayerData *****************************************
// ********** Begin Class AGameplayDebuggerPlayerManager *******************************************
struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics;
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_INCLASS \
private: \
static void StaticRegisterNativesAGameplayDebuggerPlayerManager(); \
friend struct ::Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister(); \
public: \
DECLARE_CLASS2(AGameplayDebuggerPlayerManager, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister) \
DECLARE_SERIALIZER(AGameplayDebuggerPlayerManager)
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYDEBUGGER_API AGameplayDebuggerPlayerManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayDebuggerPlayerManager) \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, AGameplayDebuggerPlayerManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayDebuggerPlayerManager); \
/** Deleted move- and copy-constructors, should never be used */ \
AGameplayDebuggerPlayerManager(AGameplayDebuggerPlayerManager&&) = delete; \
AGameplayDebuggerPlayerManager(const AGameplayDebuggerPlayerManager&) = delete; \
GAMEPLAYDEBUGGER_API virtual ~AGameplayDebuggerPlayerManager();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_32_PROLOG
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_INCLASS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameplayDebuggerPlayerManager;
// ********** End Class AGameplayDebuggerPlayerManager *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS