244 lines
18 KiB
C++
244 lines
18 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameplayDebuggerPlayerManager.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerPlayerManager() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AActor();
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ENGINE_API UClass* Z_Construct_UClass_UInputComponent_NoRegister();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister();
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GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData();
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UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
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// ********** End Cross Module References **********************************************************
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// ********** Begin ScriptStruct FGameplayDebuggerPlayerData ***************************************
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struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerPlayerData); }
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static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerPlayerData); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputComponent_MetaData[] = {
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Replicator_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FGameplayDebuggerPlayerData constinit property declarations *******
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_InputComponent;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Replicator;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FGameplayDebuggerPlayerData constinit property declarations *********
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerPlayerData>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData;
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class UScriptStruct* FGameplayDebuggerPlayerData::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerPlayerData"));
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}
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return Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton;
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}
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// ********** Begin ScriptStruct FGameplayDebuggerPlayerData Property Definitions ******************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, Controller), Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_InputComponent = { "InputComponent", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, InputComponent), Z_Construct_UClass_UInputComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputComponent_MetaData), NewProp_InputComponent_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Replicator = { "Replicator", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, Replicator), Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Replicator_MetaData), NewProp_Replicator_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Controller,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_InputComponent,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Replicator,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FGameplayDebuggerPlayerData Property Definitions ********************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
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nullptr,
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&NewStructOps,
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"GameplayDebuggerPlayerData",
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Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers),
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sizeof(FGameplayDebuggerPlayerData),
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alignof(FGameplayDebuggerPlayerData),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000005),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton);
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}
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// ********** End ScriptStruct FGameplayDebuggerPlayerData *****************************************
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// ********** Begin Class AGameplayDebuggerPlayerManager *******************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager;
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UClass* AGameplayDebuggerPlayerManager::GetPrivateStaticClass()
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{
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using TClass = AGameplayDebuggerPlayerManager;
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if (!Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayDebuggerPlayerManager"),
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Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton,
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StaticRegisterNativesAGameplayDebuggerPlayerManager,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister()
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{
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return AGameplayDebuggerPlayerManager::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "GameplayDebuggerPlayerManager.h" },
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{ "IsBlueprintBase", "false" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
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{ "NotBlueprintType", "true" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerData_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingRegistrations_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
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};
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#if WITH_EDITORONLY_DATA
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorWorldData_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
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};
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#endif // WITH_EDITORONLY_DATA
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#endif // WITH_METADATA
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// ********** Begin Class AGameplayDebuggerPlayerManager constinit property declarations ***********
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static const UECodeGen_Private::FStructPropertyParams NewProp_PlayerData_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_PlayerData;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PendingRegistrations_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_PendingRegistrations;
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#if WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FStructPropertyParams NewProp_EditorWorldData;
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#endif // WITH_EDITORONLY_DATA
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class AGameplayDebuggerPlayerManager constinit property declarations *************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AGameplayDebuggerPlayerManager>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics
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// ********** Begin Class AGameplayDebuggerPlayerManager Property Definitions **********************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData_Inner = { "PlayerData", nullptr, (EPropertyFlags)0x0000008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, METADATA_PARAMS(0, nullptr) }; // 2537675485
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData = { "PlayerData", nullptr, (EPropertyFlags)0x0020088000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, PlayerData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerData_MetaData), NewProp_PlayerData_MetaData) }; // 2537675485
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations_Inner = { "PendingRegistrations", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations = { "PendingRegistrations", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, PendingRegistrations), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingRegistrations_MetaData), NewProp_PendingRegistrations_MetaData) };
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#if WITH_EDITORONLY_DATA
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_EditorWorldData = { "EditorWorldData", nullptr, (EPropertyFlags)0x0020088800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, EditorWorldData), Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorWorldData_MetaData), NewProp_EditorWorldData_MetaData) }; // 2537675485
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#endif // WITH_EDITORONLY_DATA
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations_Inner,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations,
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#if WITH_EDITORONLY_DATA
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_EditorWorldData,
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#endif // WITH_EDITORONLY_DATA
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers) < 2048);
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// ********** End Class AGameplayDebuggerPlayerManager Property Definitions ************************
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UObject* (*const Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AActor,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::ClassParams = {
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&AGameplayDebuggerPlayerManager::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers),
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0,
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0x048802ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::Class_MetaDataParams)
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};
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void AGameplayDebuggerPlayerManager::StaticRegisterNativesAGameplayDebuggerPlayerManager()
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{
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}
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UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager()
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{
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if (!Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton, Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayDebuggerPlayerManager);
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AGameplayDebuggerPlayerManager::~AGameplayDebuggerPlayerManager() {}
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// ********** End Class AGameplayDebuggerPlayerManager *********************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics
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{
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static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
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{ FGameplayDebuggerPlayerData::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewStructOps, TEXT("GameplayDebuggerPlayerData"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerPlayerData), 2537675485U) },
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};
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AGameplayDebuggerPlayerManager, AGameplayDebuggerPlayerManager::StaticClass, TEXT("AGameplayDebuggerPlayerManager"), &Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayDebuggerPlayerManager), 2667545346U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_2041249787{
|
||
|
|
TEXT("/Script/GameplayDebugger"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ClassInfo),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ScriptStructInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|