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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayDebugger/UHT/GameplayDebuggerPlayerManager.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayDebuggerPlayerManager.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerPlayerManager() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_UInputComponent_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData();
UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FGameplayDebuggerPlayerData ***************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerPlayerData); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerPlayerData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Replicator_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerPlayerData constinit property declarations *******
static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Replicator;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerPlayerData constinit property declarations *********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerPlayerData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData;
class UScriptStruct* FGameplayDebuggerPlayerData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerPlayerData"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerPlayerData Property Definitions ******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, Controller), Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_InputComponent = { "InputComponent", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, InputComponent), Z_Construct_UClass_UInputComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputComponent_MetaData), NewProp_InputComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Replicator = { "Replicator", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, Replicator), Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Replicator_MetaData), NewProp_Replicator_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Controller,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_InputComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Replicator,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerPlayerData Property Definitions ********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerPlayerData",
Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers),
sizeof(FGameplayDebuggerPlayerData),
alignof(FGameplayDebuggerPlayerData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000005),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerPlayerData *****************************************
// ********** Begin Class AGameplayDebuggerPlayerManager *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager;
UClass* AGameplayDebuggerPlayerManager::GetPrivateStaticClass()
{
using TClass = AGameplayDebuggerPlayerManager;
if (!Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerPlayerManager"),
Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton,
StaticRegisterNativesAGameplayDebuggerPlayerManager,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton;
}
UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister()
{
return AGameplayDebuggerPlayerManager::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "GameplayDebuggerPlayerManager.h" },
{ "IsBlueprintBase", "false" },
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
{ "NotBlueprintType", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerData_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingRegistrations_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorWorldData_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class AGameplayDebuggerPlayerManager constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_PlayerData_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PlayerData;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PendingRegistrations_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PendingRegistrations;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_EditorWorldData;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AGameplayDebuggerPlayerManager constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AGameplayDebuggerPlayerManager>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics
// ********** Begin Class AGameplayDebuggerPlayerManager Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData_Inner = { "PlayerData", nullptr, (EPropertyFlags)0x0000008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, METADATA_PARAMS(0, nullptr) }; // 2537675485
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData = { "PlayerData", nullptr, (EPropertyFlags)0x0020088000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, PlayerData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerData_MetaData), NewProp_PlayerData_MetaData) }; // 2537675485
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations_Inner = { "PendingRegistrations", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations = { "PendingRegistrations", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, PendingRegistrations), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingRegistrations_MetaData), NewProp_PendingRegistrations_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_EditorWorldData = { "EditorWorldData", nullptr, (EPropertyFlags)0x0020088800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, EditorWorldData), Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorWorldData_MetaData), NewProp_EditorWorldData_MetaData) }; // 2537675485
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_EditorWorldData,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers) < 2048);
// ********** End Class AGameplayDebuggerPlayerManager Property Definitions ************************
UObject* (*const Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::ClassParams = {
&AGameplayDebuggerPlayerManager::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers),
0,
0x048802ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::Class_MetaDataParams)
};
void AGameplayDebuggerPlayerManager::StaticRegisterNativesAGameplayDebuggerPlayerManager()
{
}
UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager()
{
if (!Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton, Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayDebuggerPlayerManager);
AGameplayDebuggerPlayerManager::~AGameplayDebuggerPlayerManager() {}
// ********** End Class AGameplayDebuggerPlayerManager *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FGameplayDebuggerPlayerData::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewStructOps, TEXT("GameplayDebuggerPlayerData"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerPlayerData), 2537675485U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AGameplayDebuggerPlayerManager, AGameplayDebuggerPlayerManager::StaticClass, TEXT("AGameplayDebuggerPlayerManager"), &Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayDebuggerPlayerManager), 2667545346U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_2041249787{
TEXT("/Script/GameplayDebugger"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS