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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/SetLocationCameraNode.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Common/SetLocationCameraNode.h"
#include "Core/CameraParameters.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSetLocationCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USetLocationCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USetLocationCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FVector3dCameraParameter();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USetLocationCameraNode ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USetLocationCameraNode;
UClass* USetLocationCameraNode::GetPrivateStaticClass()
{
using TClass = USetLocationCameraNode;
if (!Z_Registration_Info_UClass_USetLocationCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SetLocationCameraNode"),
Z_Registration_Info_UClass_USetLocationCameraNode.InnerSingleton,
StaticRegisterNativesUSetLocationCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USetLocationCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_USetLocationCameraNode_NoRegister()
{
return USetLocationCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USetLocationCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Common,Transform" },
{ "Comment", "/**\n * A camera node that sets the location of the camera.\n */" },
{ "IncludePath", "Nodes/Common/SetLocationCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Common/SetLocationCameraNode.h" },
{ "ToolTip", "A camera node that sets the location of the camera." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** The location to set on the camera. */" },
{ "ModuleRelativePath", "Public/Nodes/Common/SetLocationCameraNode.h" },
{ "ToolTip", "The location to set on the camera." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OffsetSpace_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** The space in which to apply the transform. */" },
{ "ModuleRelativePath", "Public/Nodes/Common/SetLocationCameraNode.h" },
{ "ToolTip", "The space in which to apply the transform." },
};
#endif // WITH_METADATA
// ********** Begin Class USetLocationCameraNode constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
static const UECodeGen_Private::FBytePropertyParams NewProp_OffsetSpace_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_OffsetSpace;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USetLocationCameraNode constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USetLocationCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USetLocationCameraNode_Statics
// ********** Begin Class USetLocationCameraNode Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USetLocationCameraNode, Location), Z_Construct_UScriptStruct_FVector3dCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) }; // 81685351
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_OffsetSpace_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_OffsetSpace = { "OffsetSpace", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USetLocationCameraNode, OffsetSpace), Z_Construct_UEnum_GameplayCameras_ECameraNodeSpace, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OffsetSpace_MetaData), NewProp_OffsetSpace_MetaData) }; // 1491840000
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USetLocationCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_Location,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_OffsetSpace_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USetLocationCameraNode_Statics::NewProp_OffsetSpace,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USetLocationCameraNode_Statics::PropPointers) < 2048);
// ********** End Class USetLocationCameraNode Property Definitions ********************************
UObject* (*const Z_Construct_UClass_USetLocationCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USetLocationCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USetLocationCameraNode_Statics::ClassParams = {
&USetLocationCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USetLocationCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USetLocationCameraNode_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USetLocationCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_USetLocationCameraNode_Statics::Class_MetaDataParams)
};
void USetLocationCameraNode::StaticRegisterNativesUSetLocationCameraNode()
{
}
UClass* Z_Construct_UClass_USetLocationCameraNode()
{
if (!Z_Registration_Info_UClass_USetLocationCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USetLocationCameraNode.OuterSingleton, Z_Construct_UClass_USetLocationCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USetLocationCameraNode.OuterSingleton;
}
USetLocationCameraNode::USetLocationCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USetLocationCameraNode);
USetLocationCameraNode::~USetLocationCameraNode() {}
// ********** End Class USetLocationCameraNode *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USetLocationCameraNode, USetLocationCameraNode::StaticClass, TEXT("USetLocationCameraNode"), &Z_Registration_Info_UClass_USetLocationCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USetLocationCameraNode), 2308345443U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_3987695325{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Common_SetLocationCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS