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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/PanningFramingCameraNode.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Nodes/Framing/PanningFramingCameraNode.h"
#ifdef GAMEPLAYCAMERAS_PanningFramingCameraNode_generated_h
#error "PanningFramingCameraNode.generated.h already included, missing '#pragma once' in PanningFramingCameraNode.h"
#endif
#define GAMEPLAYCAMERAS_PanningFramingCameraNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UPanningFramingCameraNode ************************************************
struct Z_Construct_UClass_UPanningFramingCameraNode_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UPanningFramingCameraNode_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_PanningFramingCameraNode_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUPanningFramingCameraNode(); \
friend struct ::Z_Construct_UClass_UPanningFramingCameraNode_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UPanningFramingCameraNode_NoRegister(); \
public: \
DECLARE_CLASS2(UPanningFramingCameraNode, UBaseFramingCameraNode, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UPanningFramingCameraNode_NoRegister) \
DECLARE_SERIALIZER(UPanningFramingCameraNode)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_PanningFramingCameraNode_h_15_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UPanningFramingCameraNode(UPanningFramingCameraNode&&) = delete; \
UPanningFramingCameraNode(const UPanningFramingCameraNode&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UPanningFramingCameraNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPanningFramingCameraNode); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPanningFramingCameraNode) \
GAMEPLAYCAMERAS_API virtual ~UPanningFramingCameraNode();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_PanningFramingCameraNode_h_12_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_PanningFramingCameraNode_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_PanningFramingCameraNode_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_PanningFramingCameraNode_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UPanningFramingCameraNode;
// ********** End Class UPanningFramingCameraNode **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Framing_PanningFramingCameraNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS