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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/LinearBlendCameraNode.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Blends/LinearBlendCameraNode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeLinearBlendCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_ULinearBlendCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_ULinearBlendCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_USimpleFixedTimeBlendCameraNode();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ULinearBlendCameraNode ***************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ULinearBlendCameraNode;
UClass* ULinearBlendCameraNode::GetPrivateStaticClass()
{
using TClass = ULinearBlendCameraNode;
if (!Z_Registration_Info_UClass_ULinearBlendCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("LinearBlendCameraNode"),
Z_Registration_Info_UClass_ULinearBlendCameraNode.InnerSingleton,
StaticRegisterNativesULinearBlendCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ULinearBlendCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_ULinearBlendCameraNode_NoRegister()
{
return ULinearBlendCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ULinearBlendCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Linear blend node.\n */" },
{ "IncludePath", "Nodes/Blends/LinearBlendCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Blends/LinearBlendCameraNode.h" },
{ "ToolTip", "Linear blend node." },
};
#endif // WITH_METADATA
// ********** Begin Class ULinearBlendCameraNode constinit property declarations *******************
// ********** End Class ULinearBlendCameraNode constinit property declarations *********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ULinearBlendCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ULinearBlendCameraNode_Statics
UObject* (*const Z_Construct_UClass_ULinearBlendCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USimpleFixedTimeBlendCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ULinearBlendCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ULinearBlendCameraNode_Statics::ClassParams = {
&ULinearBlendCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ULinearBlendCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_ULinearBlendCameraNode_Statics::Class_MetaDataParams)
};
void ULinearBlendCameraNode::StaticRegisterNativesULinearBlendCameraNode()
{
}
UClass* Z_Construct_UClass_ULinearBlendCameraNode()
{
if (!Z_Registration_Info_UClass_ULinearBlendCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ULinearBlendCameraNode.OuterSingleton, Z_Construct_UClass_ULinearBlendCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ULinearBlendCameraNode.OuterSingleton;
}
ULinearBlendCameraNode::ULinearBlendCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ULinearBlendCameraNode);
ULinearBlendCameraNode::~ULinearBlendCameraNode() {}
// ********** End Class ULinearBlendCameraNode *****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LinearBlendCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ULinearBlendCameraNode, ULinearBlendCameraNode::StaticClass, TEXT("ULinearBlendCameraNode"), &Z_Registration_Info_UClass_ULinearBlendCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ULinearBlendCameraNode), 1959452568U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LinearBlendCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LinearBlendCameraNode_h__Script_GameplayCameras_704211371{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LinearBlendCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Blends_LinearBlendCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS