94 lines
5.2 KiB
C
94 lines
5.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameFramework/GameplayCameraComponentBase.h"
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#ifdef GAMEPLAYCAMERAS_GameplayCameraComponentBase_generated_h
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#error "GameplayCameraComponentBase.generated.h already included, missing '#pragma once' in GameplayCameraComponentBase.h"
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#endif
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#define GAMEPLAYCAMERAS_GameplayCameraComponentBase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class APlayerController;
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class UCameraRigAsset;
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class UCineCameraComponent;
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enum class ECameraEvaluationDataCondition : uint8;
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enum class EGameplayCameraComponentActivationMode : uint8;
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struct FBlueprintCameraEvaluationDataRef;
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// ********** Begin Class UGameplayCameraComponentBase *********************************************
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execActivatePersistentVisualCameraRig); \
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DECLARE_FUNCTION(execActivatePersistentGlobalCameraRig); \
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DECLARE_FUNCTION(execActivatePersistentBaseCameraRig); \
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DECLARE_FUNCTION(execGetEvaluatedCameraRotation); \
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DECLARE_FUNCTION(execGetConditionalResult); \
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DECLARE_FUNCTION(execGetInitialResult); \
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DECLARE_FUNCTION(execDeactivateCamera); \
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DECLARE_FUNCTION(execActivateCameraForPlayerController); \
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DECLARE_FUNCTION(execActivateCameraForPlayerIndex); \
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DECLARE_FUNCTION(execGetOutputCameraComponent);
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struct Z_Construct_UClass_UGameplayCameraComponentBase_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponentBase_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUGameplayCameraComponentBase(); \
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friend struct ::Z_Construct_UClass_UGameplayCameraComponentBase_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UGameplayCameraComponentBase_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameplayCameraComponentBase, USceneComponent, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UGameplayCameraComponentBase_NoRegister) \
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DECLARE_SERIALIZER(UGameplayCameraComponentBase) \
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virtual UObject* _getUObject() const override { return const_cast<UGameplayCameraComponentBase*>(this); }
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameplayCameraComponentBase(UGameplayCameraComponentBase&&) = delete; \
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UGameplayCameraComponentBase(const UGameplayCameraComponentBase&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UGameplayCameraComponentBase); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayCameraComponentBase); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayCameraComponentBase) \
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GAMEPLAYCAMERAS_API virtual ~UGameplayCameraComponentBase();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_52_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h_57_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameplayCameraComponentBase;
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// ********** End Class UGameplayCameraComponentBase ***********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponentBase_h
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// ********** Begin Enum EGameplayCameraComponentActivationMode ************************************
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#define FOREACH_ENUM_EGAMEPLAYCAMERACOMPONENTACTIVATIONMODE(op) \
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op(EGameplayCameraComponentActivationMode::Push) \
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op(EGameplayCameraComponentActivationMode::PushAndInsert) \
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op(EGameplayCameraComponentActivationMode::InsertOrPush)
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enum class EGameplayCameraComponentActivationMode : uint8;
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template<> struct TIsUEnumClass<EGameplayCameraComponentActivationMode> { enum { Value = true }; };
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayCameraComponentActivationMode>();
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// ********** End Enum EGameplayCameraComponentActivationMode **************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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