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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/GameplayCameraComponent.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/GameplayCameraComponent.h"
#include "Core/CameraAssetReference.h"
#include "StructUtils/PropertyBag.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayCameraComponent() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FInstancedPropertyBag();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponent();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponent_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraComponentBase();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraAssetReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayCameraComponent Function NotifyChangeCameraReference ************
struct Z_Construct_UFunction_UGameplayCameraComponent_NotifyChangeCameraReference_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Function NotifyChangeCameraReference constinit property declarations ***********
// ********** End Function NotifyChangeCameraReference constinit property declarations *************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayCameraComponent_NotifyChangeCameraReference_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayCameraComponent, nullptr, "NotifyChangeCameraReference", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayCameraComponent_NotifyChangeCameraReference_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayCameraComponent_NotifyChangeCameraReference_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UGameplayCameraComponent_NotifyChangeCameraReference()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayCameraComponent_NotifyChangeCameraReference_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayCameraComponent::execNotifyChangeCameraReference)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->NotifyChangeCameraReference();
P_NATIVE_END;
}
// ********** End Class UGameplayCameraComponent Function NotifyChangeCameraReference **************
// ********** Begin Class UGameplayCameraComponent *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayCameraComponent;
UClass* UGameplayCameraComponent::GetPrivateStaticClass()
{
using TClass = UGameplayCameraComponent;
if (!Z_Registration_Info_UClass_UGameplayCameraComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayCameraComponent"),
Z_Registration_Info_UClass_UGameplayCameraComponent.InnerSingleton,
StaticRegisterNativesUGameplayCameraComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayCameraComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayCameraComponent_NoRegister()
{
return UGameplayCameraComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayCameraComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "BlueprintType", "true" },
{ "ClassGroupNames", "Camera" },
{ "Comment", "/**\n * A component that can run a camera asset inside its own camera evaluation context.\n */" },
{ "HideCategories", "Mobility Rendering LOD Trigger PhysicsVolume" },
{ "IncludePath", "GameFramework/GameplayCameraComponent.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A component that can run a camera asset inside its own camera evaluation context." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraReference_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The camera asset to run. */" },
{ "InterpNotify", "NotifyChangeCameraReference" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraComponent.h" },
{ "SequencerHideProperty", "TRUE" },
{ "ToolTip", "The camera asset to run." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedParameterOverrides_MetaData[] = {
{ "Comment", "/** Cached parameter overrides, for detecting when some of them change. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraComponent.h" },
{ "ToolTip", "Cached parameter overrides, for detecting when some of them change." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Camera_MetaData[] = {
{ "Comment", "// Deprecated\n" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayCameraComponent.h" },
{ "ToolTip", "Deprecated" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayCameraComponent constinit property declarations *****************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraReference;
static const UECodeGen_Private::FStructPropertyParams NewProp_CachedParameterOverrides;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Camera;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayCameraComponent constinit property declarations *******************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("NotifyChangeCameraReference"), .Pointer = &UGameplayCameraComponent::execNotifyChangeCameraReference },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UGameplayCameraComponent_NotifyChangeCameraReference, "NotifyChangeCameraReference" }, // 3848912414
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayCameraComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayCameraComponent_Statics
// ********** Begin Class UGameplayCameraComponent Property Definitions ****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraComponent_Statics::NewProp_CameraReference = { "CameraReference", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraComponent, CameraReference), Z_Construct_UScriptStruct_FCameraAssetReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraReference_MetaData), NewProp_CameraReference_MetaData) }; // 2917977652
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayCameraComponent_Statics::NewProp_CachedParameterOverrides = { "CachedParameterOverrides", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraComponent, CachedParameterOverrides), Z_Construct_UScriptStruct_FInstancedPropertyBag, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedParameterOverrides_MetaData), NewProp_CachedParameterOverrides_MetaData) }; // 1261298821
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayCameraComponent_Statics::NewProp_Camera = { "Camera", nullptr, (EPropertyFlags)0x0144000020000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayCameraComponent, Camera_DEPRECATED), Z_Construct_UClass_UCameraAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Camera_MetaData), NewProp_Camera_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayCameraComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraComponent_Statics::NewProp_CameraReference,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraComponent_Statics::NewProp_CachedParameterOverrides,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayCameraComponent_Statics::NewProp_Camera,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraComponent_Statics::PropPointers) < 2048);
// ********** End Class UGameplayCameraComponent Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UGameplayCameraComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayCameraComponentBase,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayCameraComponent_Statics::ClassParams = {
&UGameplayCameraComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UGameplayCameraComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayCameraComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayCameraComponent_Statics::Class_MetaDataParams)
};
void UGameplayCameraComponent::StaticRegisterNativesUGameplayCameraComponent()
{
UClass* Class = UGameplayCameraComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayCameraComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameplayCameraComponent()
{
if (!Z_Registration_Info_UClass_UGameplayCameraComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayCameraComponent.OuterSingleton, Z_Construct_UClass_UGameplayCameraComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayCameraComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayCameraComponent);
UGameplayCameraComponent::~UGameplayCameraComponent() {}
// ********** End Class UGameplayCameraComponent ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayCameraComponent, UGameplayCameraComponent::StaticClass, TEXT("UGameplayCameraComponent"), &Z_Registration_Info_UClass_UGameplayCameraComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayCameraComponent), 3798522931U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h__Script_GameplayCameras_1672472088{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayCameraComponent_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS