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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/DefaultTransitionConditions.gen.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Transitions/DefaultTransitionConditions.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDefaultTransitionConditions() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigAsset_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransitionCondition();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UIsCameraRigTransitionCondition();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UIsCameraRigTransitionCondition_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UIsCameraRigTransitionCondition ******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UIsCameraRigTransitionCondition;
UClass* UIsCameraRigTransitionCondition::GetPrivateStaticClass()
{
using TClass = UIsCameraRigTransitionCondition;
if (!Z_Registration_Info_UClass_UIsCameraRigTransitionCondition.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("IsCameraRigTransitionCondition"),
Z_Registration_Info_UClass_UIsCameraRigTransitionCondition.InnerSingleton,
StaticRegisterNativesUIsCameraRigTransitionCondition,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UIsCameraRigTransitionCondition.InnerSingleton;
}
UClass* Z_Construct_UClass_UIsCameraRigTransitionCondition_NoRegister()
{
return UIsCameraRigTransitionCondition::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A transition condition that matches the previous and/or next camera rigs against\n * one of the owning camera asset's rigs.\n */" },
{ "IncludePath", "Transitions/DefaultTransitionConditions.h" },
{ "ModuleRelativePath", "Public/Transitions/DefaultTransitionConditions.h" },
{ "ToolTip", "A transition condition that matches the previous and/or next camera rigs against\none of the owning camera asset's rigs." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PreviousCameraRig_MetaData[] = {
{ "Category", "Transition" },
{ "Comment", "/** Passes if null, or equal to the previous camera rig. */" },
{ "ModuleRelativePath", "Public/Transitions/DefaultTransitionConditions.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "Passes if null, or equal to the previous camera rig." },
{ "UseSelfCameraRigPicker", "TRUE" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NextCameraRig_MetaData[] = {
{ "Category", "Transition" },
{ "Comment", "/** Passes if null, or equal to the next camera rig. */" },
{ "ModuleRelativePath", "Public/Transitions/DefaultTransitionConditions.h" },
{ "ObjectTreeGraphHidden", "TRUE" },
{ "ToolTip", "Passes if null, or equal to the next camera rig." },
{ "UseSelfCameraRigPicker", "TRUE" },
};
#endif // WITH_METADATA
// ********** Begin Class UIsCameraRigTransitionCondition constinit property declarations **********
static const UECodeGen_Private::FObjectPropertyParams NewProp_PreviousCameraRig;
static const UECodeGen_Private::FObjectPropertyParams NewProp_NextCameraRig;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UIsCameraRigTransitionCondition constinit property declarations ************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UIsCameraRigTransitionCondition>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics
// ********** Begin Class UIsCameraRigTransitionCondition Property Definitions *********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::NewProp_PreviousCameraRig = { "PreviousCameraRig", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UIsCameraRigTransitionCondition, PreviousCameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PreviousCameraRig_MetaData), NewProp_PreviousCameraRig_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::NewProp_NextCameraRig = { "NextCameraRig", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UIsCameraRigTransitionCondition, NextCameraRig), Z_Construct_UClass_UCameraRigAsset_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NextCameraRig_MetaData), NewProp_NextCameraRig_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::NewProp_PreviousCameraRig,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::NewProp_NextCameraRig,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::PropPointers) < 2048);
// ********** End Class UIsCameraRigTransitionCondition Property Definitions ***********************
UObject* (*const Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraRigTransitionCondition,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::ClassParams = {
&UIsCameraRigTransitionCondition::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::PropPointers),
0,
0x002800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::Class_MetaDataParams), Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::Class_MetaDataParams)
};
void UIsCameraRigTransitionCondition::StaticRegisterNativesUIsCameraRigTransitionCondition()
{
}
UClass* Z_Construct_UClass_UIsCameraRigTransitionCondition()
{
if (!Z_Registration_Info_UClass_UIsCameraRigTransitionCondition.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UIsCameraRigTransitionCondition.OuterSingleton, Z_Construct_UClass_UIsCameraRigTransitionCondition_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UIsCameraRigTransitionCondition.OuterSingleton;
}
UIsCameraRigTransitionCondition::UIsCameraRigTransitionCondition(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UIsCameraRigTransitionCondition);
UIsCameraRigTransitionCondition::~UIsCameraRigTransitionCondition() {}
// ********** End Class UIsCameraRigTransitionCondition ********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Transitions_DefaultTransitionConditions_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UIsCameraRigTransitionCondition, UIsCameraRigTransitionCondition::StaticClass, TEXT("UIsCameraRigTransitionCondition"), &Z_Registration_Info_UClass_UIsCameraRigTransitionCondition, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UIsCameraRigTransitionCondition), 2741524523U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Transitions_DefaultTransitionConditions_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Transitions_DefaultTransitionConditions_h__Script_GameplayCameras_769063725{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Transitions_DefaultTransitionConditions_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Transitions_DefaultTransitionConditions_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS